Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
This was just confirmed in the live stream by Steven that crafted items by default will have a signature.
As someone that wants to go the mining/smelting route my first impression is "Why not set up a smelter at the mine?" but then realize that a certain node type may enhance my smelting. Should the mine not be in that node types' ZOI then I am going to have to choose to either smelt on site (cheaper) or transport the ore to a smelter that would give me higher quality ingots but require me to hire guards, incur caravan costs, etc (more expenses). As investors would put it "What is the better return on investment (ROI)?"
I would think that a building/workstation as tall as a smelter would need to be placed in your freehold or inside of a city^^
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Yup, crafted items will be on par with endgame items per Intrepid. I am VERY excited for the crafting system, especially with them drawing lots from Star Wars Galaxies system. Gets me giddy!!
Vanguard had its own mini-game when crafting that took as long to level as your adventuring level did, you even had special crafting tools and outfits that gave bonuses to your chance of success. If you were too ambitious in what you wanted to craft and it was beyond your skill you could lose your materials in a failed crafting attempt. I enjoyed this system though many others did not it was considered too much of a time sink.
Crafting is the system I am looking forward to getting my hands on the most way more than combat.
They said that high level material gathering will most likely be needed to dismember raid bosses (kinda like onyxia in classic wow) and that high enc crafted gear will be raid tier
YES! Rare furniture and decorations would be a GREAT feature! How awesome would that be for a guild to defeat a rare dragon boss and then be able to have an architect or designer turn material loot from into a mountable head that can be displayed in the great hall for the guild. Then you could click on the trophy head and get the details from the raid (date, time it took, damage/healing leaders, all the members of the fight). There is so much that can be done with housing, so I completely agree with you, especially with the attention to detail IS has already put into some of the architecture we have seen.
Well we now know that Scientific Nodes in the max Level will give us legendary freehold blueprints ^^ So it could be possible that the furnishers can get "legendary" furnishing blueprints
https://ashesofcreation.wiki/Furnishing
@Beya yes there will be an artisan class around making furnishing! ^^
It would be cool if we could unlock recipes that grants us the ability to apply certain stat weights to a base item. Then depending on the quality of the resources used and/or the item quality you can add a finite number of stat weights to the item when you craft it. Some events could reward unique flavor stuff too that we could use when crafting. Like particle- effects etc.
So exciting!!
I hope they will nail the recipe system and we will see a lot of different kind of item variations.
I hope they will implement mechanic, which prevents guilds to centralize all resources for the specific characters/alts, and that way progress faster in processing and/or crafting. Otherwise individual artisans can fall behind and guilds' shared alts rules the markets and gets access faster to better gear. So, let's say no to communism.
that it doesn't suck like all other MMOs.
Agree, I loved Vanguard crafting system. Crafting was like it own class.
However, I am hoping that it's only 1 thing you can master. So either a master Chef , master Miner, master Woodcutter, etc... If that is the case, then I feel like it would be really cool to be able to create some kind of unique signature or technique to distinguish your items from say another master in the same profession. I do think it would be fun to also imbue processed ores/lumber with specific styles.
As for crafting gear being on par with raid gear, this has been stated I think within the last month in interviews. So for example if a special helmet has a certain % drop from a legendary raid, then it also has a %drop for the crafting materials as well. So maybe the raid party doesn't end up with the helm, but they end up with some of the crafting components of that helm as well as the recipe. I think this is really cool, and am looking forward to seeing how this plays out. I also believe items degrade, so to repair that legendary helm, you're also probably going to need high grade components to fix it up.
Looks like I will need to crave my name on every fish I cooked up.
That might work up an appetite.