Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Make the fish themselves worth while, either used for oil's for Scribing scrolls or for potions / rare cooking recipes.
Trophy fishing or fishing events should occur also.
Fishing on the high seas promote sea conflict if the value of those lil guys are good. could also make the areas that you have to travel for the good fish more dangerous.
It would be nice, if the farther you are out on the high-sea, the better or more unique is the catch. Maybe fish a shark to the surface and then you actually have to kill it. That would bring in so many possibilities for sea oriented nodes!
Fishing was pretty important in WoW classic for an example! It was an easy thing to do in you downtime and yiu could always use it for food.
That could potentially come into play via the naval system. Like if you fish on the shore, you might be able to go into "afk" fishing mode (maybe like bdo?), but when you enter the seas the fishing experience becomes a lot more difficult.
Perhaps it could also have something to do with the knowledge gathered in different areas that contain water filled with fishes. Maybe if I have spent a lot of time fishing in a certain area, it will over time become easier and eventually, I'll be able to just afk fish? Idk, just a thought
I liked in EQ how you'd pull up not just fish but other objects.
I like the concept in Ashes that fish can be used for several crafts and can also be sold for coin (as in several games).
I'm hoping that there is the more casual fishing that isn't too difficult and sort of relaxing to do where you can chat with people, and then the more "sports" fishing style.
Formerly T-Elf
I loved taking people's fish in Archeage
*Be able to change into a little kid (not a teen) version to go fishing. It is more fun as a kid than adult when go fishing.
*Best to have players to go search for an unusual random hint/sign spawn in the water to have a chance for a fish bite. It is boring and easy for people to run bots if they can just fish at the water without searching for some kinda hint of fish going in the water.
*Please let the big hard to catch fish drag the fishing kids all over the place, while he or she try to reel it in:)
*Please create a good fishing market. It is a boring game, if what we spend time and effort end up dropping on the ground, because they ain't worth much to sell.
FishOn;) thanks
To me bots kill the market, and kill the fun from real players. Bots can easy under cut the market price, which real players can't compete .
Bots can max skills easy. Skill levels won't stop the bots
Bots can tap faster than me with out getting their fingers hurt nor tire
Yes, we need a good demanding fishing market system. Nobody want to spend time to fish up trash and end up dropping them and call it fun. In FFXI selling fishs to npc shop is a waste of time, and to sell on the market to another players we have to compete with bots that keep overload the market and under cut the price with no bottom
Formerly T-Elf
People will overload the bots, if they can station their bots for auto fishing. Real players can't compete the market with the bots.
I associate bots with AFK, so, yes, I am very much against bots, and I still want to be able to fish in any water.
Formerly T-Elf
I didnt mean skills as in 'this fish requires skill level 100 to attempt to fish.' I meant actual physical motor skills. As in you need to actively play a difficult mini game, like needing to rapidly click on certain pop up visuals while avoiding others, just as a quick little example. I'd hope for something more fun from the actual game.
I think, unselectable spawn hint, random spawn hint location in the water that will move to another random location at the same pond when it all fished up may prevent botting. As real players we just need to walk around to visually spot the spawn hint in the water to cast our line at it, and keep fishing there until it dry up. We the walk around the same pond/lake/beach to find the next hint to continue fishing.
As long it can't be select nor repeat respawn at any specific location for the bots to be program
"Fishing with a cord attached to a stick"
To
"Bring the harpoon boys!!! This is a big one!!!"
For fishing especially, I would love to see no afk activities in the game.
The requirement to always have the game running to accumulate wealth or skill became a real point against playing the game.
"Well don't do it then" The economy will adjust with or without you doing afk activities, if money and items keep flowing into the game through afk/botted grinding, it will hurt the player-driven economy that AOC wants to build.