Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
The only tangible benefit I think that would be cool for marriages is allowing you to put your freehold down adjacent to your spouses freehold spot without having the offset distance between them. The only stipulation would be that if you get divorced, then the freehold place second gets evicted.
But then I remember that people will exploit anything, so people will make second accounts and marry themselves so they can have 2 freeholds next to each other.
So...no RP for you?...
Just because something will be in the game it doesn't mean people can't voice their opinion on the subject.
I'm not making any assumptions about RP because it's a fact that people lost their relationships IRL due to RP in the game not to mention cases of RL harassment and stalking taken to the extreme.
WoW is a prime example of how toxic, destructive and dangerous RP can get.
Contrary to your failed hyperbolic argument you seem to be confused because while I voiced my dislike toward marriage in the game I never said that I want a game without RP. Some degree or RP is actually good but marriage is a step too far and I already said why.
If you want to argue with me at least find a list of logical errors commonly used in arguments and try to avoid them because it's pointless to argue with someone who uses straw man argument and hyperbole in the same sentence.
And instead of making a post about how "taking RP too far" is bad for the MMORPG you come into a discussion of someone who likes the idea of ingame marriage and wants to ask what is expected from it to say, "this is wrong" "this is going to ruin the game" "this makes games bad" and THEN you want me to give you argument...yeah you better go and check out how a debate work little one, oh and one more thing, just because you use words like hyperbole in an argument doesn't give it sense
---
well quotes are different, hope this looks right after posting.
@JinxTheGamer, so because some people managed to get way to involved with an online RP relationship you dislike the thought of marriage in the game?
What about the gamers that have died due to neglecting themselves during marathon sessions? Do you dislike games that allow you to play for longer than 8 or 12 hours straight? I mean, actual death seems worse to loved ones than losing a relationship due to bad choices.
You think the toxic environment from WOW is due to RP? So... all the toxic people that troll on FB, Twitter, etc., are all potentially role playing? Because, without RP there would be less of a toxic environment? That seems unfounded, toxic people are toxic regardless of rather or not they RP.
I for one dislike unnecessary buffs in games due to RP decision making. I think marriage would be nice and being able to buy a bride/groom outfit or rings that only married couples can buy (with no added benefits) would be nice.
I don't know why you are complaining since you did engage with me into an argument about the marriage in the game. Instead of providing actual arguments to support your position you are just twisting my words ( straw man argument about me not wanting a game with RP) and deflecting to avoid actual conversation.
You want to disagree and be right at the same time but without actually proving anything.
No.
For my kind, the true question is: What is worth fighting for?"
How about an ability called “Marriage Bond”? Either spouse can toggle “Marriage Bond” for both spouses to allow each other to see each other’s location on the mini map. When the spouses get within a certain range of each other, the ability will toggle off and they will both perform synchronized emotes, such as waving to each other or one spouse blowing a kiss and the other spouse catching it in the air and putting it on his or her cheek. Spouses can select form a shared list which synchronized emote will play. Maybe spouses can select multiple emotes and one emote is played randomly from among those selections when needed.
An ability like this is a quality of life feature in that it allows spouses to locate each other more easily and it also provides a cute effect. This would be one of the few effects in the game that causes another character to emote.
If you are (or anyone is) susceptible to a troubling state of mind, I highly encourage you seek some help or balance. It's always so sad when things like that happen .
U.S. East
As for the other stuff i think that it'd b cool to be able to build a house together to be able to move and decorate stuff and that it is possible for the spouse to remove furniture cuz i have to say i suck @ decorating and if i am the owner to go to the house to remove the furniture because she/ he wants to decorate and make the hose look nice would b bothersome. Like imagine ur out on an epic adventure slaying the most dangerous and gruesome monsters and ur spouse calls u up "hun can u remove this and that so i can decorate/make the house look nice?" .... so u have to tell ur companions that u need to travel though a node or half a node to do some stuff for ur loved one..... would kinda suck for all the people
As for buff i could imagine like a cuddeling in a tavern/bonfire/house to regen a bit faster nothing major just ur relaxing with ur loved one enjoying the closeness and for battle it would b funny to actually get a debuff like a decrease in acuracy due to u watching ur partner from time 2 time and not beeing able to concentrate on the fight in the first few days of the marriage or that u actually decrease the regen value if ur spouse is not @ the tavern because u "miss him/her".
It would be funny because who said that love in a game should always give u a better effect.
To get married it would b interesting to c who is able to marry ppl in a small town where u dont have a church or not the correct church when u want to marry due to 1 beein part of a different religion/oposing religion it would make sense that a mayor or a executive of the city actually marries you. That u exclude the religion aspect in the marriage and make it a "state affair" idk how it would fit into the lore but it would make it easier to explain when u dont have religion also poking its nose into marriage.
Im sorry if my english is bad or if my thoughts re a bit messed but i hope u kind of understand what i mean.
wish u best of fun
Tried to check the wiki: https://ashesofcreation.wiki/Marriage
What do you all think should be the cooldown period before you can re-marry and should there be a leaderboard for has had the most breakups?
I'm really hoping that AoC decide to go all in with public with leaderboards for random aspects of game. I think it just drives good competition when you can search up rankings on a website.
I think the biggest thing will be the family summon and being able to share inventory. I don't see anything wrong with it, it's a cool feature and if you're already planning on playing with a group of friends- why not make them your 'family'.
i dislike rankings cause they often only cover a small portion of rankeble things. and dont take into cosideration ping of hardware that someone uses. also not how much free time someone has. but a rng luck ranking would be nice so i know who i can flame ingame as a lucky Bas... xD
however i also would like that the game may have or support online tools that may access data from the game but only can read the dat not manipulate it. or that some tools are directly provided by the developer itself.