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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
Why? I'm married irl. Is it creepy to check the box in-game?
I moreso hope Intrepid won't make me make it a big huge "newlyweds" production to marry my spouse of many years.
Meanwhile Steven and John will probably do a hullabaloo for fun on behalf of the right to go 'First' in their own game lol.
I've seen this kind of thing go very wrong very quickly. Aggressive domineering personalities forcing themselves on their in-game 'spouse'. For you, playing with your RL "spouse of many years", I don't suppose it'd be an issue. But, for the meeker members of the community that will be preyed upon by the nastier ones, I've seen it get pretty damn dark.
so simpler to divorce ingame them by simply undo the check the box.
but does marriage bring an additional sheared inventory (itembox in houseing) or a shared money poche or some chat or post it options?
well for freehold it does bring benefits since there should it be possible to place craftstations or other stuff that may be interacted with by all the family members and so may also have a back to freehold port or so.
but on the family summoning, since its a teleport does that mean also the inventory will be teleported so that instead of takeing a risky jurney by mount or caravan its simple to just summon your family. i mean 7 chars with maxed out inventory should be able to carry an amounth that would abuse this system make worth.
well for a freehold teleport if such will exist that is i simly hope it will only be possible to teleport to the node of influence maybe both ways. and that ste summon also doesnt summon across the map. would hate to travel back around 21-35 km by mount or boat.
but a gost summon i could thing would be a thing that you may summon your famaly but they are only ghosts, well they could die and be looteble maybe but they would not respawn in the summoned area. or simply be there but have a lock on items so they cant tranfere them out of the inventory for ether some time or distance traveled.
or beeing ghost and will only be there for some times like 10-15 mins befor beeing teleported back from where they came if they get killed or time runs out without the possebility to transfer items or beeing looted. since the summon may have a high cd it may bring some help for the summoner but only for some time so better get to savety.
i do hope to see some benefits around marriage life passive buffs if grouped with a family member or or building up a buff if at home with one member of the family or haveing some other benefits for crafting (like speed or ress save if used a own crafttable on private freehold, or maybe even getting a skill to revive family members with mor hp and mana than normaly but still less than if a cleric would revive them.
There doesn't appear to be any shared inventory necessarily, unless something comes out of the freehold system, but I believe you can arrange that without marriage, according to Freehold Security.
(ref: Family Summon)
You can't teleport if you have any such materials in your inventory. They thought of this. There may be other flaws with this system, but that's not one of them.
Doesn't. See Fast Travel for more.
Personally, I like a system in which there is little to no mechanical incentive, and what there is, if any, is around sharing things. Faster or better resurrection would be too much, in my opinion, since it starts to have a direct effect on combat. This is the sort of thing that convinces people to "marry for the benefits". Let's keep it to the little things.