Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
PvP - What Questions do you have?
Jahlon
Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
Greetings Everyone,
I'm getting settled in to start another series of Videos. This time I"m going to be focusing on PvP.
I have previously done an Ashes 101 - PvP Video, but that was back in August of 2018 and we have gotten a lot of information since then.
I've started to compile everything into a narrative guide at: https://www.paradoxgaming.net/aocpvp but the best way for me to shape the video series is to answer questions.
So what questions do you have about PvP in Ashes? Hopefully I either know the answer, or I can get the answer for you.
I'm getting settled in to start another series of Videos. This time I"m going to be focusing on PvP.
I have previously done an Ashes 101 - PvP Video, but that was back in August of 2018 and we have gotten a lot of information since then.
I've started to compile everything into a narrative guide at: https://www.paradoxgaming.net/aocpvp but the best way for me to shape the video series is to answer questions.
So what questions do you have about PvP in Ashes? Hopefully I either know the answer, or I can get the answer for you.
1
Comments
Nope.
If someone is carrying no resources they lose nothing if they choose not to pvp and they die?
1 Kill and you enter corruption and you start to have the effect.
As far as losing "nothing" that is not correct.
If someone is carrying no resources and you kill them, they still gain a full 100% Death Penalty of Negative XP. So, they lost something.
If they were carrying nothing and they chose to fight you, then you would not get corruption, and they would only get 50% of a Death Penalty of Negative XP.
Carrying zero resources, they are better off trying so they don't lose as much XP.
In my text guide I wrote an example of a scenario that people will probably fight back in vs a scenario where they not fight back in.
No, you don't understand. You only get corruption when you actually kill the other person. When they keep planting you, you don't gain corruption. Its on the kill not the attack, so you'll never get corruption from attacking me and then dying.
a) Do I need to build a new one from scratch?
b) Do I need to spend some gold to repair it?
c) Does it only lose some durability and I can just summon it again?
2. If my caravan gets attacked but not destroyed.
a) Does it suffer any kind of damage?
b) Does something happen to the cargo?
3. if I attack a caravan but am unable to fully destroy it. Do i still get any kind of reward?
4a. is there a max number of defenders / attackers for a caravan event?
4b. if the answer to the last question is yes can the owner of the caravan kick defenders who aren't actually helpful?
4c.if the answer to the last question is yes can the owner of the caravan prevent someone from joining the defense of his caravan instead of continuously kicking them?
Can whole guilds be declared outlaws by a node leader?
Will there be a bounty placed on such outlaws paid by the node, could anyone collect such a bounty or just those with the bounty hunter skill line?
How easy is it to declare war on another node or can this only happen if a siege is declared?
What happens when a settlement declares war on another settlement are all citizens on both sides pvp flagged for each other during the build-up period before the siege takes place?
When a siege is declared do siege materials have to be moved by caravan to the node that is to be sieged or do they just appear at the site?
For question 1: I grabbed these questions and I will cover them when I redo Ashes 101 - Caravans. I had similar questions but I'll make sure all of these get covered.
Question 2: Your caravan has to be destroyed for it to drop cargo, and when it drops it only drops a portion.
"If a caravan is destroyed, it will drop a portion of the goods it is transporting"
Question 3: No, its all or nothing, there is no reward for failure.
Question 4: No there is no max that we know of. As far as 4b and 4c I already had these written down to ask previously.
Fairly customizeable as far as parts: You can change out the wheels, chassis, and the mounts that pull them for different amounts of armor, hit points, carrying capacity and speed.
Great question. I have this one noted for my redo of Ashes 101 - Caravans as well.
Not sure what you mean by "Outlaw"? Do you mean "Enemy of the State" in this context?
There are Node vs Node Wars and there are Node Sieges. They are not one in the same.
Nodes don't declare sieges on other Nodes.
The mayor of one node sets a war/hostile condition with another node.
Yes, all citizens on both sides are flagged for legal combat. If there is a prep period, that has not yet been mentioned, but I'm sure there will be so its not SURPRISE, you are dead.
What siege materials are you referring to for clarity?
Are you referring to a pull in/lasso mechanic? If so, the answer is yes this has already been mentioned.
Siege materials such as the actual siege equipment to be used in the siege catapults rams etc don't tell me its carried in your backpack. I guess such equipment was built on the sight of the siege but would require materials to do so.
I should have been clearer and used ZOI rather than node. Can a hostile state exist between two ZOI and its citizens be flagged to each other without a siege being declared?
Hope that might clarify what I was trying to get across.
Are you referring to a pull in/lasso mechanic? If so, the answer is yes this has already been mentioned.
[/quote]
Not exactly, I meant more similar to grabs. The best example I have is BDO, especially the berserker, where grapples could be used as part of your combos, to interrupt, or as a displacement mechanic to reposition the enemy.
It seems to me that the node war system wants to become by nature some kind of a blockade mechanic but poorly thought of, since even if you PVP that XP goes towards the node your in. 3) So what will node wars accomplish if your side is successful?
Formerly T-Elf
I'm leaning towards guildmasters resolving the conflict by giving them a general notice within the guild of a node war pending so the members either quit or move somewhere else. If in fact the citizenship relationship trumps guild relationship.
Do not have an answer about entire guilds being declare enemies of state, I will add that to my growing list of stuff we want to find out about.
MY GUESS: No. Because Nodes are not "Guild Content"
the Siege equipment I believe is going to be built at a crafting bench and then carried in your backpack. Ships are the same (launchable only at shore) as well as Caravans (launchable only at points of storage)
Again I will ask specifically
Can a hostile state exist between two ZOIs?
No. The Node War Mechanic is between 1 Node and another Node. It does not draw in the vassals/parents into the node state. There are some other mechanics that work in this situation, but not the war piece.
It sounds like an STD.
The lack of Fast Travel is the major one, and it is highly effective. If you are familiar with Eve Online in the era before Cynos and Bridges, having to spend time traveling is a huge factor. When you have to travel somewhere and travel back, it does restrict you to a corner of the world.
But its not the only one. There is also
1) Guild Size vs Guild Benefits: If you choose to have a 300 person guild, then you have to sacrafice having any Guild Benefits. If you choose to have a smaller guild, then your guild members will receive tanginble boosts and benefits.
This ties in with
2) Alliance Size: Four Guilds. You invite guilds to be members, so if all the guilds have chosen to be max size you'd have a 1200 person "alliance" with no benefits. Or you could have a 400 Person alliance with benefits
There are no doubt more, these are just the ones we have
Your Citizenship is your highest relationship, it is higher than your Guild Members.
So yes, if you are in Node A and the mayor of Node A sets a War Condition with Node B and you have guild mates in Node B, then yes you are in a hostile state with them.
The further ramfications of this of can you not raid, party, group, trade, etc with your guild mates because you are in a war state are not yet know.
3: What will node wars accomplish if your side is successful?
A node war allows you to disrupt a Node without going to siege. It allows you to slow down the growth of a neighboring node, to cost the citizens of that node access to services, NPCs, etc.
Nope, asked and answered last stream. Node Citizenship trumps Guild Membership. So if your node goes to war with another node your guild lives in, you may have to swap your citizenship for a while.
Or is it a, "Tag" system?
Sorry if its been asked already..
No idea, but this is a good question.
elf wrote: »
There is an in-game mechanic that you can't flag on guild members, so in @Valerian 's scenario if the 2 nodes are at war with guild members in each, does that mean they still cannot kill each other?
Jalon wrote: Nope, asked and answered last stream. Node Citizenship trumps Guild Membership. So if your node goes to war with another node your guild lives in, you may have to swap your citizenship for a while.
This didn't really answer the question. If the guild members decide to stay with their citizenship and stay online, and since it has been stated you cannot kill a guild member does that mean even in the war?
Formerly T-Elf
It does not say you "cannot kill a guild member" It says, you cannot flag on a guild member to PK them.
However, node citizenship is a higher level of relationship, so in a war, yes you will be hostile to your guild members.
Formerly T-Elf
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