Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
I dont need anything like that (as nice as it would be) just a wide variety of epic spells c:
Yeah they should like I said have paper defence, mages dying in a few shots unless they shield themselves should be common, also huge problems if their mana depeltes completly like a few second stun or so c:
There are multiple variances of mage classes. I was referring to a mage class specifically that is heavily focused on spells that are dmg based. Though, as in other games, like Final fantasy, you have Red Mage, white mage, Black mage, etc.. The Red mage has mostly (CC) enfeebling magic along with some low tier dmg spells, where white mage focuses on healing and very little Holy Dmg spells and enfeebling. The focus to the point was that Dmg spell focused mages should do the most dps. The other type of mage classes specialize in their own spells. Also, I am speaking on their Base DPS output, not stacking. Other classes will have balance through their abilities which stack and combo effect which may become equivalent or slightly lower / higher than the mage (wizards) spell over a period of time due to the casters cast lengths, mp pool, etc, however their individual spells should output the most dps at one given time throughout the game.
Say a spell that enables you to change places with either a friendly target or an enemy target but I guess that would make getting into keeps a bit easy.
Or may be activate Timeloop before jump off the cliff. Could be a massive shortcut trick for travel.
Seems like more of a dexterity trait.
This kind of mobility definitely adds a whole new layer of complexity that can be both fun and challenging! I know there were a few skills already tested in Apocalypse along these lines - like Warp Space (where you swap locations) or Arcanic Power (knockback). Love seeing the other examples folks have provided in this thread as well!
Catfall and warp space would be incredibly overpowered in an mmo.
People would be able to get to unintended places easily and ranged classes would be able to decimate anyone that does not have similar movement skills.
Invincible Tank
Unrivalled Dps
Queen of Growlgate
Kraken Tamer
Super Cutie
H8 me cuz u ain't me
Mages should be able to do almost anything, I point out DPS because I love offensive magic, I love seeing powerful spells at work that could smash everything to bits, literal disasters given form. CC and such are great too but they don't suit me. Overall magic is generally diverse and branches off into different paths so there is no point in restricting it but for a pure mage I think DPS is the best since that's kind of what they are known most for. Dealing a lot of damage in single spells, nuking if you will.
I think that Catfall should be already an augment in and off itself. Maybe the first ability would be ONE high jump and then the augment would be the magical version. ;D
Yes! I love these kind of abilities! You can have some creative and fun ways to kill your opponent. E.G https://clips.twitch.tv/CourteousFriendlyDiamondKappaRoss
He's a phantom | twitch.tv/dphantomtv
So where does your vortex point to though? I'm spun...
Its a good thing then, that the rogue is supposed to get a grappling hook xD.
(A pretty old statement and can have changed)
It would be cool that some classes could interact in some ways or another with this in mind. For exemple a rogue class use a target to launch itself into the sky, or gomba stomp them like mario xD
Imagine using your shield as a tank to make a jump platform for another player. Well, I know, it's **** xD but I would laugh my ass off if I could pull this off in a fight.
Yep. in fact the ranger class in castle sieges do have a grappling hook! Can't wait to test it 🤩
Well, we already know that IS is playing around with the deffinition of mobility in Ashes. The cleric for example has the ability to teleport enemies away from him.
Banish -
Rank 1
Teleport target a distance away from the caster.
Rank 2
Decrease hate threat from those enemies and increase the distance. If the target is currently targeting the caster the target will clear.
Rank 3
Snare two enemies that are banished. Port them away and then they're slowed.
It is not really a mobility spell, but rather a anti-mobility spell. You dont move yourself but rather move your enemies.