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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Roleplayers For The Implementation Of Custom Text Emote Functions
Halgrave
Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Hey folks, Halgrave here. It seems that unfortunately the text-based emoting function "/me" or "/e", used in so many other MMOs as a QoL for Roleplayers that prefer to use custom text emote entries to express their character actions, may not be planned for Ashes of Creation. I'm making this short post as an interest check to allow the devs to potentially see a solid representation of those who would enjoy this function in the game. If you would also like to see custom text-based emotes functional in AoC for the purposes of RP, please leave something here in the thread and perhaps we may be heard.
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Comments
Regardless, the more emotes that a game can provide us, the better (and not even for RPers). Some I feel are more important than others, such as static poses (/walllean, /crouch, /sit1, 2, 3, .... sit10, /sleep, /feigndeath, /akimbo, /salute, /smoke, /drink, etc.)
I'm also cool with some of them being unlockable through events (i.e.: LOTRO does this thing where you can't use a /Dwarfdance unless you learn the dance moves that are regularly held during events. It's a realistic way to add immersion to emoting that is often overlooked).
To be clear, what I'm talking about here is typing for example "/me stares broodingly out of the window" and it appearing as "Bob stares broodingly out of the window" in local chat (were "Bob" to be my character name). I've also seen /e /em used as alternatives in other games.
P.S. It would also be ideally easy to distinguish between emote messages and normal local text messages. This is sometimes done by adding some character before and/or after the text or having a different colour than normal messages. Example typing:
"/me stares broodingly out of the window"
And then
"Weather is ghastly today."
Would appear in the chat window as:
** Bob stares broodingly out of the window **
Bob: Weather is ghastly today.
(In different colours cos I can't seem to make BBCode obey))
/me raises his hand in support of custom emotes also
every single detail
everything to add more depth to rp element and race and personality of a character is well worth it.
im tired of choosing different races and see NOTHING special about them , only looks!
"Yeah sounds great guys go for it !"
who let you out of the Inn?
I needed some fresh air because someone is a walking corpse, corpses dont smell nice.
+1
Come take a look at ashesofcreation.wiki!
The truth is we don't know if they intend on having it or not.
Me and Daedelus prepared the RP questions during the preparation for the interview because I knew roleplayers would want to have a clear confirmation that it would be in the game. The reason why I'm saying "confirmation" is because it had already been said in a livestream that this feature for the chat would actually BE in the game.
Steven once said it would be in the game, and then he said it wasn't planned to be in it. So the truth is we just don't know if it will be in the game or not. And I've spoken with Margaret and Toast already about the RP community's desire for features such as this and other cool stuff like the Total Roleplay UI as stated in the interview with Simurgh and Daedelus.
But I do agree, /e /me is an essential part of a chatbox for roleplayers, it's a necessity. But keep in mind that Steven said yes and then said no like it was the first time he was hearing about it, and if you pay attention to the video during the interviews/livestreams... It does look like he's always half-listening (either checking his phone during livestreams, or working on different stuff during interviews), which is understandable considering his important role in the company/development, but also indicative that we have to take what he says with a grain of salt.
But don't worry, the devs already know how important it is for roleplayers and how much we're looking forward to the game.
@MargaretKrohn can attest that it was a question already asked and answered during a past livestream, the original answer being along the lines of "Yes"
Also necessary to highlight Wolf's post here, THIS is what we mean by /e, /me. Not custom dancing emotes.. jeez hahaha
Of the above, I took into account while wording the OP that we had been given different sorts of answers back and forth over the years. The intent of this thread is nothing more than to show interest in the implementation of custom text emotes, so that the Devs potentially have an extra little bump to completely and totally confirm or deny such a feature. The most recent word, however, seems to be leaning negatively, and it does not hurt to get peoples' voices on a larger scale out into the open.
Steven previously used the phrase custom emotes to discuss a triggered action on your avatar that you had put together yourself.
Sure it may be a commonly used term amongst RP communities, but it is wrong to assume that Steven and the others at Intrepid have been that immersed in the community / culture.
I believe that when discussing any RP with the team that definitions should be given to avoid confusion about what the community are actually hoping for / expecting as Intrepid brings the RP back into mmoRPg's.
Yes, I would love to see them.
(see my post here for colored font)
Should the IS UI team be on their toes then the colors could be tailored by each user - Bob might prefer green emote text and blue chat text while Jane prefers orange emote text and red chat text
Like so:
Bob stares broodingly out of the window. "Weather is ghastly today"
For when you mean to imply that Bob spoke while he looked out the window. Whereas:
Bob stares broodingly out of the window.
Bob: weather is ghastly today
Would mean that Bob spent a moment looking out the window and then spoke.
It can be very important to know exactly when actions happen in relation to each other, and the chat function in most games doesn't make that very easy.
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