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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Not impressed.
I can be a life devouring nightmare. - Grisu#1819
So you don't like something, therefore it's bad.
That's all I'm seeing you're saying. I'm not going in logic circles with something so unreasonable.
I mean isnt that what youre saying? o.O
I wasnt trying to go in circles at all, I was honestly curious as too how this logic stance was going to bring in more content.
Im not saying its bad; I just dont understand the need for it. Especially in a game that isnt focused or centered on random PvP without consequences.
I mean, you dont have to answer. *shrug* ^^; But thanks for the conversation.
"Battle royal (plural battles royal, also royale[1]) traditionally refers to a fight involving many combatants that is fought until only one fighter remains standing." - First line of wikipedia.
All of the battle royales I have seen have not had respawning but it seems that is not a requirement. But, 'until only one fighter remains standing' is not what an open world, no death penalties, fight area would entail.
Invincible Tank
Unrivalled Dps
Queen of Growlgate
Kraken Tamer
Super Cutie
H8 me cuz u ain't me
@Karthos, one area dedicated to corruption free PvP will not prevent PvE from getting killed when they don't want to fight back.
You guys literally just want to be allowed to attack people that specifically won't fight back? Brilliant! How clever. Too bad no other game does this.
The argument for this boils down to "I want to do my thing and not suffer corruption for it." Which you can. All you have to do is find players that fight back. Since there are so many of you I'm not sure what the problem is.
I love the endless pointless "wouldn't it be awesome if Ashes changed their rules to fit my play style more than others."
This is great! Waiting for stellar responses!
Oh and for sure I don't want this for personal reasons. Because I believe in the PvX pitched and hope the corruption system does work as intended.
...but anyone that is arguing for PvP w/o corruption areas is doing the same thing. So...
It was never about defining it as a BR anyway. It was an example. my core question is still how is this any different than a battleground, which you would know if you had read the thread, but yeah.. Have fun being smug without trying to further the discussion. Moving on
Look up the first line of wikipedia when searching for tank, man sounds like it will be strong in Ashes....context man.. context..
I can be a life devouring nightmare. - Grisu#1819
Like I mentioned, some kind of PvP zone could be good option where players can let some steams out. However, placing unique and/or rare resources inside this zone is most likely bad idea. That would only cater hardcore PvP players over others and that has been something what devs have tried to avoid.
An area for griefing is not what is wanted. An area for pvp is.
If people lose stuff when they die, they are not going to come back and fight again and currently you lose stuff even if you die as a combatant so there is no way for people to fight in the open world without losing something.
Invincible Tank
Unrivalled Dps
Queen of Growlgate
Kraken Tamer
Super Cutie
H8 me cuz u ain't me
Can also let mayors of Military Node decide if they want their node to be a lawless zone.
I fail to see the problem. I'm neither a pvp buff nor interested in genuinely participating in such a thing but I could see it being an interesting thing. If by chance I was near, wasn't involved in something and had nothing to lose besides gear durability I'd probably do nothing more than just be there and explore, or perhaps accept the inevitable and fight "just because" rather than try to reap the rewards of the place.
Like OSRS's revenant caves, its basically "pkers paradise". I had a slayer task there once, and noped the hell on out after taking one step inside.
Because Ashes will be a PvX game it will sure have players from 100% PvE to 100% PvP and every possible combination between these two extremes. I have not asked to cater either side more than other and I have no clue from where you got that idea..
As I said on the previous page, depending on what is in the lawless zone, it will either become deserted or cause a whole bunch of problems for many people on the server. If you put nothing special in the lawless zone then the place will become deserted, since the common targets for PKers won't have any reason to go there, and so the PKers won't go there either (why go to a place where you have no available targets?). If they put some kind of rare resource that is required for other aspects of the game, you run the risk of bigger guilds taking control of that resource and forcing smaller guilds or lone players to go without that resource, which would destabilise the in-game economy.
I have played a lot of Albion Online, which focuses on hardcore PvP and full loot ruleset. I am personally used to live in lawless zones and I would definitely go area like that in Ashes too. However, I try to be here as objective as possible, and I approach this matter from AoC playerbase point of view and what devs have stated earlier. Those who like hc PvP rules are minor part of the whole playerbase. So most of the people do not want to go to lawless PvP area. Now placing unique resources to place like this will exclude a lot of people from these materials. One option of course could be, that these same rare resources could be gathered from very dangerous PvE zone for example. I guess that would be fair solution. But what I have understood, devs have been quite negative and against these kind of lawless PvP zones.
I have seen this happening in Albion, but I would say this would be even bigger problem in Ashes which is not meant to be hc PvP playground.
Invincible Tank
Unrivalled Dps
Queen of Growlgate
Kraken Tamer
Super Cutie
H8 me cuz u ain't me
So, all that is being asked for is an area where there is no item loss/degradation for PvP?
I suppose if there were areas where PvE types could fight mobs and not lose anything that would be fair.
I think it would negate the risk versus reward, and it sounds more like APOC or a BR. I mean if the area is limited in size, it's not really open world, it's just in that area. So it could be an instanced arena or other battlefield type.
If people want an area where mobs give nothing for killing them but they don't lose exp/durability for dying then sure idc.
Invincible Tank
Unrivalled Dps
Queen of Growlgate
Kraken Tamer
Super Cutie
H8 me cuz u ain't me
I understand some people's fear that it doesn't feel like there is much a pvp centric player can do outside caravans, sieges, and wars, with the frequency of these events being uncertain but It's hard to tell until we have played the game.
I'm not even sure repeating my point AGAIN to you will do much, but here goes.
What I originally said was it would be great to have a zone set a side for PVP that's free from the corruption gain. It will give a place for people to PvP. It will not eliminate ganking and lowbie killing, but let's be honest, aside from not having PvP at all, you will never be rid of it. What it will do is provide PvP content, and give PvPer's a place to do what they love, free from the ball and chain of corruption.
But having a zone dedicated to PvP WILL attracted some of these people away from ganking. It's a good middle ground, it adds game content, and it's not taking anything away.
Having this zone will provide a location where wanting PVP is assumed. If you don't want to PvP then WHY GO DO THE PVP ZONE?! It's not mandatory you go there. I'm honestly at a loss why you decided to die on this hill, when it obvious doesn't effect you...?
This is literally the same logic as going to a steak house and ordering a steak, then bitching that you are a vegan.
@gemiichan
To answer your question, it's not NEEDED. But neither are raids. Neither is the node system. Neither is having a Bard class.
It's simply content that would be fun to have.
The people who want this type of feature are no different from people wanting a location to RP or open world raids. It's simply content we enjoy doing, and would like to see. To tell us our opinion is wrong on this, is like a PvPer telling a Raider that he shouldn't have open world bosses.
That is actually my personal fear, that there is not enough meaningful PvP content available. And I want to clarify, that I am not asking yet any more content before I know more about this matter.
Why am I concerned? Possible sieges are not happening daily or maybe not even weekly which ain't much. Corruption system restricts open world PvP a lot and I believe it goals to be really selective with your targets. How often caravans will actually happen and how easy it is to find those? To me this not sound much...
Actually I have suggested before that there could be somekind of smaller objectives in open world where small/medium scale PvP could happen. These objectives could be towers, quarries, mines etc. which would give controllers some minor buffs.
I guarantee that if you put a lawless zone with nothing special in it, that zone will become deserted. Why? Because PKers want victims and if the victims have no reason to go into the lawless zone, then the PKers will have no reason to go there either.
I've seen it happen in games like Elite Dangerous.
There won't be any 'victims' though. Only PvPers that want to fight other PvPers
Invincible Tank
Unrivalled Dps
Queen of Growlgate
Kraken Tamer
Super Cutie
H8 me cuz u ain't me
Being corruption free only encourages attacking players that don't fight back.
That is a very naive attitude. There will always be players who take great pleasure in killing people who can't fight back.