amuria wrote: » wanderingmist wrote: » Now let's say that the rare herb in question is required to make a potion that is required to complete an important quest or kill a raid boss. The guild that controls the distribution of the herb has a vast amount of influence on the server, because they effectively control who can and cannot do certain pieces of content. Imagine if you were in a raiding guild which needed the rare herb to beat a raid boss, but the PK guild refuses to sell you the herb, your guild would pretty much shut down. For sake of the argument let’s assume that the pk guild really goes through the trouble of only selling the item to known buyers instead of using the marketplace and that this one guild managed to piss off the pk guild enough to be excluded from the buyers. I admit that the second point is likely since people annoy each other easily. Now this might shut down your ability to do the dungeon immediately but not forever. Going from my experience pk guilds aren't very big in member size. • Kill them yourself • Keep them distracted while gathering and retreat after. • Form an alliance and drive them off, usually PK guilds piss off more than just one guild. • Farm it at a time when the PK guild is not online I’m not sure why every guild except for PK guilds are just supposed to roll over and give up once something "bad" happens to them. Pkers are also just players, they are defeated the same way as any other player.
wanderingmist wrote: » Now let's say that the rare herb in question is required to make a potion that is required to complete an important quest or kill a raid boss. The guild that controls the distribution of the herb has a vast amount of influence on the server, because they effectively control who can and cannot do certain pieces of content. Imagine if you were in a raiding guild which needed the rare herb to beat a raid boss, but the PK guild refuses to sell you the herb, your guild would pretty much shut down.
wanderingmist wrote: » amuria wrote: » wanderingmist wrote: » Now let's say that the rare herb in question is required to make a potion that is required to complete an important quest or kill a raid boss. The guild that controls the distribution of the herb has a vast amount of influence on the server, because they effectively control who can and cannot do certain pieces of content. Imagine if you were in a raiding guild which needed the rare herb to beat a raid boss, but the PK guild refuses to sell you the herb, your guild would pretty much shut down. For sake of the argument let’s assume that the pk guild really goes through the trouble of only selling the item to known buyers instead of using the marketplace and that this one guild managed to piss off the pk guild enough to be excluded from the buyers. I admit that the second point is likely since people annoy each other easily. Now this might shut down your ability to do the dungeon immediately but not forever. Going from my experience pk guilds aren't very big in member size. • Kill them yourself • Keep them distracted while gathering and retreat after. • Form an alliance and drive them off, usually PK guilds piss off more than just one guild. • Farm it at a time when the PK guild is not online I’m not sure why every guild except for PK guilds are just supposed to roll over and give up once something "bad" happens to them. Pkers are also just players, they are defeated the same way as any other player. 1. Even if they sell it on the market to anyone, it would still destabilise the in-game economy to the point where smaller raiding guilds might not be able to afford it and would have to disband. 2. Yes if the PK guild tried to hold the zone they might very well get overwhelmed by larger raiding guilds, but then you are just replacing one group for another, with the same kind of impact on the smaller guilds.
azathoth wrote: » @cyanideinsanity, agreed. There is planned to be plenty of PvP locations and events. Most PvP events can be triggered by players (caravans/sieges), so why do they want a zone just for themselves? I was told by another on this thread that if it wasn't my cup of tea, to avoid it. Obviously. So obvious in fact that many who wouldn't want that would avoid it, and they know that. So they need special/rare items there so it's worth the risk. Otherwise they're just beating each other, and we all know that's not as much fun as beating those that don't want to be. They for sure should have a special zone so they can roam about and complain nobody wants to go there except for other PvP's. Or, you know, an arena.
Karthos wrote: » wanderingmist wrote: » I often see this suggestion thrown around, and the very first thing that comes into my mind is: Why. Why do you want a lawless zone? I'll actually answer this truthfully. I want to kill people, but I don't want a penalty for it. Why? Because I enjoy PvP. And to have a place to play in that way, open world combat where I don't have to worry about corruption would be nice. Am I a griefer or PKer? Not particularly, but I do enjoy a good fight, and the fact that we can have a location to go look for one, where other people are doing the same, will promote a better and healthier community. Or else I have to find my fights where all the PvE players are, and that always ends up with someone upset. Give the PvP it's sandbox, if that's not for you, simply do not go, and enjoy other aspects of the game. It's honestly a win/win
wanderingmist wrote: » I often see this suggestion thrown around, and the very first thing that comes into my mind is: Why. Why do you want a lawless zone?
Seaber wrote: » azathoth wrote: » @cyanideinsanity, agreed. There is planned to be plenty of PvP locations and events. Most PvP events can be triggered by players (caravans/sieges), so why do they want a zone just for themselves? I was told by another on this thread that if it wasn't my cup of tea, to avoid it. Obviously. So obvious in fact that many who wouldn't want that would avoid it, and they know that. So they need special/rare items there so it's worth the risk. Otherwise they're just beating each other, and we all know that's not as much fun as beating those that don't want to be. They for sure should have a special zone so they can roam about and complain nobody wants to go there except for other PvP's. Or, you know, an arena. Arenas Are Not The Same
cyanideinsanity wrote: » Seaber wrote: » azathoth wrote: » @cyanideinsanity, agreed. There is planned to be plenty of PvP locations and events. Most PvP events can be triggered by players (caravans/sieges), so why do they want a zone just for themselves? I was told by another on this thread that if it wasn't my cup of tea, to avoid it. Obviously. So obvious in fact that many who wouldn't want that would avoid it, and they know that. So they need special/rare items there so it's worth the risk. Otherwise they're just beating each other, and we all know that's not as much fun as beating those that don't want to be. They for sure should have a special zone so they can roam about and complain nobody wants to go there except for other PvP's. Or, you know, an arena. Arenas Are Not The Same Indeed. I'd be spending my specifically desired pvp time are arenas, not places like what this topic is about. Well except maybe to be the Greased-up Deaf Guy.
Seaber wrote: » wanderingmist wrote: » amuria wrote: » wanderingmist wrote: » Now let's say that the rare herb in question is required to make a potion that is required to complete an important quest or kill a raid boss. The guild that controls the distribution of the herb has a vast amount of influence on the server, because they effectively control who can and cannot do certain pieces of content. Imagine if you were in a raiding guild which needed the rare herb to beat a raid boss, but the PK guild refuses to sell you the herb, your guild would pretty much shut down. For sake of the argument let’s assume that the pk guild really goes through the trouble of only selling the item to known buyers instead of using the marketplace and that this one guild managed to piss off the pk guild enough to be excluded from the buyers. I admit that the second point is likely since people annoy each other easily. Now this might shut down your ability to do the dungeon immediately but not forever. Going from my experience pk guilds aren't very big in member size. • Kill them yourself • Keep them distracted while gathering and retreat after. • Form an alliance and drive them off, usually PK guilds piss off more than just one guild. • Farm it at a time when the PK guild is not online I’m not sure why every guild except for PK guilds are just supposed to roll over and give up once something "bad" happens to them. Pkers are also just players, they are defeated the same way as any other player. 1. Even if they sell it on the market to anyone, it would still destabilise the in-game economy to the point where smaller raiding guilds might not be able to afford it and would have to disband. 2. Yes if the PK guild tried to hold the zone they might very well get overwhelmed by larger raiding guilds, but then you are just replacing one group for another, with the same kind of impact on the smaller guilds. Form an alliance
Seaber wrote: » cyanideinsanity wrote: » Indeed. I'd be spending my specifically desired pvp time are arenas, not places like what this topic is about. Well except maybe to be the Greased-up Deaf Guy. ????
cyanideinsanity wrote: » Indeed. I'd be spending my specifically desired pvp time are arenas, not places like what this topic is about. Well except maybe to be the Greased-up Deaf Guy.
Seaber wrote: » Arenas Are Not The Same
Grisu wrote: » It's a battleground change my mind. In fact I call that a battle royal without the storm..
gemiichan wrote: » Karthos wrote: » wanderingmist wrote: » I often see this suggestion thrown around, and the very first thing that comes into my mind is: Why. Why do you want a lawless zone? I'll actually answer this truthfully. I want to kill people, but I don't want a penalty for it. Why? Because I enjoy PvP. And to have a place to play in that way, open world combat where I don't have to worry about corruption would be nice. Am I a griefer or PKer? Not particularly, but I do enjoy a good fight, and the fact that we can have a location to go look for one, where other people are doing the same, will promote a better and healthier community. Or else I have to find my fights where all the PvE players are, and that always ends up with someone upset. Give the PvP it's sandbox, if that's not for you, simply do not go, and enjoy other aspects of the game. It's honestly a win/win Im not sure how thats a win/win, because this just basically boils down to "Im a PvPer and I want an area strictly dedicated for PvPers to kill without penalty" to which my response would be - Didnt they say they have "arenas" just for that? o.O Why should anyone be locked out of an area just because you want to murder them? I mean if we kept that logic, then wouldnt the PvE focused ppl just say do away with the corruption system all together and make the game areas that are PvE focused restricted? I just dont understand the ppl that complain about immersion (not strictly directed at you Karthos!), and how small fashion choices break that, but what to murder ppl in the open world without any repercussions! Isnt that part of the whole experience?
wanderingmist wrote: » 1. Even if they sell it on the market to anyone, it would still destabilise the in-game economy to the point where smaller raiding guilds might not be able to afford it and would have to disband. 2. Yes if the PK guild tried to hold the zone they might very well get overwhelmed by larger raiding guilds, but then you are just replacing one group for another, with the same kind of impact on the smaller guilds.
wanderingmist wrote: » What if I don't want to join a big guild or alliance? I'm sure I'm not alone when I say that I just want to do my own thing with my small group of friends without getting too involved with what the bigger guilds are doing. There is also the danger of Ashes turning into what EvE online is.
wanderingmist wrote: » Seaber wrote: » wanderingmist wrote: » amuria wrote: » wanderingmist wrote: » Now let's say that the rare herb in question is required to make a potion that is required to complete an important quest or kill a raid boss. The guild that controls the distribution of the herb has a vast amount of influence on the server, because they effectively control who can and cannot do certain pieces of content. Imagine if you were in a raiding guild which needed the rare herb to beat a raid boss, but the PK guild refuses to sell you the herb, your guild would pretty much shut down. For sake of the argument let’s assume that the pk guild really goes through the trouble of only selling the item to known buyers instead of using the marketplace and that this one guild managed to piss off the pk guild enough to be excluded from the buyers. I admit that the second point is likely since people annoy each other easily. Now this might shut down your ability to do the dungeon immediately but not forever. Going from my experience pk guilds aren't very big in member size. • Kill them yourself • Keep them distracted while gathering and retreat after. • Form an alliance and drive them off, usually PK guilds piss off more than just one guild. • Farm it at a time when the PK guild is not online I’m not sure why every guild except for PK guilds are just supposed to roll over and give up once something "bad" happens to them. Pkers are also just players, they are defeated the same way as any other player. 1. Even if they sell it on the market to anyone, it would still destabilise the in-game economy to the point where smaller raiding guilds might not be able to afford it and would have to disband. 2. Yes if the PK guild tried to hold the zone they might very well get overwhelmed by larger raiding guilds, but then you are just replacing one group for another, with the same kind of impact on the smaller guilds. Form an alliance What if I don't want to join a big guild or alliance? I'm sure I'm not alone when I say that I just want to do my own thing with my small group of friends without getting too involved with what the bigger guilds are doing. There is also the danger of Ashes turning into what EvE online is.https://kotaku.com/eve-onlines-constant-wars-are-driving-away-new-players-1830096314
Grisu wrote: » Seaber wrote: » Arenas Are Not The Same Grisu wrote: » It's a battleground change my mind. In fact I call that a battle royal without the storm.. What he proposed is quite literally a large free for all styled arena aka. battle royal, change my mind.
Karthos wrote: » Wait, this needs to be said.@Seaber that bunny looks so cuddly.
Karthos wrote: » gemiichan wrote: » Karthos wrote: » wanderingmist wrote: » I often see this suggestion thrown around, and the very first thing that comes into my mind is: Why. Why do you want a lawless zone? I'll actually answer this truthfully. I want to kill people, but I don't want a penalty for it. Why? Because I enjoy PvP. And to have a place to play in that way, open world combat where I don't have to worry about corruption would be nice. Am I a griefer or PKer? Not particularly, but I do enjoy a good fight, and the fact that we can have a location to go look for one, where other people are doing the same, will promote a better and healthier community. Or else I have to find my fights where all the PvE players are, and that always ends up with someone upset. Give the PvP it's sandbox, if that's not for you, simply do not go, and enjoy other aspects of the game. It's honestly a win/win Im not sure how thats a win/win, because this just basically boils down to "Im a PvPer and I want an area strictly dedicated for PvPers to kill without penalty" to which my response would be - Didnt they say they have "arenas" just for that? o.O Why should anyone be locked out of an area just because you want to murder them? I mean if we kept that logic, then wouldnt the PvE focused ppl just say do away with the corruption system all together and make the game areas that are PvE focused restricted? I just dont understand the ppl that complain about immersion (not strictly directed at you Karthos!), and how small fashion choices break that, but what to murder ppl in the open world without any repercussions! Isnt that part of the whole experience? Simply because PvEers will piss and moan about getting ganked all the time unless there's a place that's set aside specificly to PvP in the open world. Arena is honestly boring, contained and repetitive to me, I much prefer dynamic fighting in the open world. Telling me "oh there's Arenas" is like saying "oh we don't have Coke, is Dr Pepper okay?". It's close, but not the same thing. It's a win/win because we aren't taking or omitting content from the game to constrict a play style, we are adding more to pull even more content into the game.
Grisu wrote: » You have literal horse blinders on, you take the most narrow view on any given word. You hear abttle royal and can only think of fortnite. Battle royal is a bit more expansive than that. Noone ever said you can't respawn in a battle royal (hellow apex), and they existed before the one life approach. It's called battlegrounds. And if you respawn IN the zone, how would you determin rewards which he proposed? It's a battleground with objective killcounter during x minutes then. Edit: Those exist under various names, death match (those exist as one life or time based), arena (not wow arena, litteral arena) and I'm sure several others I'm to tired to think off.
gemiichan wrote: » These places arent going to stop anything. Because this is the internet and trolls/a**hats thrive here! And arenas arent the only PvP content that is allowed without penalty. So this logic is telling me "We want to PK, even though we say we dont - and even more so in an area where we can do it without getting into trouble or having consequences." How exactly will this bringing in more content? It seems more so like you are trying to omit content if this area is labeled lawless and has materials that are required to progress in parts of the game. Especially seeing as there is no "safe" zones so to speak. This logic sounds more so like PvPers pissing and moaning about not being directly allowed to PK without repercussions.