Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Heh I totally get that my communication is confusing at times. Brain borkage. *Huge grin*
But I'm with you, I honestly think that you're right, that choice of quest giving styles isn't going to be needed here.
I'd love both, but would prefer for immersion the 'read it! Find it!' option.
As someone whose disability affects my 'read it! Find it!' ability at times, I was attempting to communicate (poorly, sorry) that it's not the end of the world if 'read it! Find it!' would be the only option available.
Because .... people. In game interaction with people, and if there is no one about, they'll no doubt be someone around out of the game who can help to translate where to go or how to finish the quest.
Your communication is fine.
I was just pointing out it needs to be one or the other instead of both. I also prefer the read and find it (if quests are written well enough and not so vague no one can find the locations), but markers wouldn't be the end of the world, you just can't do both because most people will just use the markers anyway and the time you put into the no marker version will just be wasted.
Both have their advantages and their problems. The markers means people skip through the world going from highlight to highlight and the world becomes disjointed and you don't really see how it is connected and it cuts down on exploration and figuring out the node and its connection to the greater world.
No markers means you have to take time to look at and understand the quest and if the quest isn't written well or a player has trouble understanding it then everything becomes a mess. Also it takes longer to find out where to go and what to do cause you have to reference back to the quest. Plus there is a greater chance of getting sidetracked exploring..wait that isn't actually a disadvantage.
I do want quest NPCs to be marked though. Because I don't want to spend hours running around a metropolis talking to every freaking NPC every time I level or complete a quest that might open up quests with someone else. That just seems... problematic.