Autumnleaf wrote: » hand holding in general is pretty shit, I mean give the player a detailed description of where he has to go and it's enough for anyone with a speck of common sense "To the west in the forest there is a cave, go there and kill the goblins that have been attacking nearby villages" I mean with descriptions like this you cant go wrong as long as you have a compass.
Damokles wrote: » Autumnleaf wrote: » hand holding in general is pretty shit, I mean give the player a detailed description of where he has to go and it's enough for anyone with a speck of common sense "To the west in the forest there is a cave, go there and kill the goblins that have been attacking nearby villages" I mean with descriptions like this you cant go wrong as long as you have a compass. Did you ever quest in Tirisglade in WoW Classic? There are 3 different murloc groups in close proximity, try to find one i dare you ;D But seriously, i think the same way as you do. Most of the time, these things are pretty selfexplanatory, but many casuals dont want to really read the quest descriptions, which is a damn shame in my opinion.... Most MMORPG casuals seem to have forgotten that leveling is half the experience, all they want is to get max level and do the max level content. I really hope, that AoC will be able to smack that out of their heads. We need to start taking our time with games again.
noemad wrote: » I'm a bit different. While I like finding the goal of the quest myself (analog) I don't like having to search for the actual quest-giver. I don't want to have to waste time talking to 37 NPCs only to find out only 3 of them have quests to do. There's only so much NPC banter I can take.
Nagash wrote: » You know as long as its not as hard to find as mankrik's wife
mcjenkins wrote: » Which do you prefer? An in game quest marker immediately directing you to your destination, or would you rather be required to read the quest description to find your destination? Personally I like to role play in my role playing games, so small quirks like reading the quest text really just help me immerse myself a bit more into my character, so if i had to say, id prefer relaxing and reading my quests rather than racing and following my quest markers.
morashtak wrote: » If the clues in the quest log are clear enough then analog is fine - Give me "South of that place, west of the other place" and I'll do a grid search to find it. If it's only "South of the chain of mountains that run east to west the length of the continent" then screw it, give me a marker because no one has time for that.
atama wrote: » Another game that seemed to go overboard with quest markers is BDO. When I played it, it was like a huge glowing neon path not only told me where to go but where to walk. I think I remember that I could even have it automatically make me run there too. It gets to a point where I feel like I don’t even need to play the game at times, just watch as my character does stuff (until combat at least). One of the many irritating things about that game.
jahlon wrote: » I love having to find it, as long as they aren't over the top dickish with hiding things.
megs wrote: » I would prefer to have to read the quest and work out where to go....Except for all of those days when my brain damage means that I know exactly what that sentence I read said, but my brain just fails to process what it MEANS. So I have to go to the sausage (Tower) and put the gazelle (hat) on the brazier (guard)???!? Or those days when I can work out exactly what that sentence said, but can't hold the information from the previous sentence in my head.: So I have to go to the tower and put the hat on the guard. Wait... what tower, ah. Above the pit of dispair to the west of village there is a tower. Ok, got you. tower above pit, west of the village. Wait... what did I need to do? On days like that I'd love to have arrows. Why not have the option of both? Devil's advocate against the choice option : folks with similar issues to myself have a lot more to contend with than difficulties in games, and anyone struggling to comprehend /remember a quest doesn't find that they can't proceed any further. They aren' locked out of that content... because all they have to do is work around it, by simply ASKING ANYONE for help - guildy, friendy, random passing stranger. Work arounds that work are awesome.