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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
In-Game Quest Markers or Analog Navigation?
mcjenkins
Member
Which do you prefer? An in game quest marker immediately directing you to your destination, or would you rather be required to read the quest description to find your destination?
Personally I like to role play in my role playing games, so small quirks like reading the quest text really just help me immerse myself a bit more into my character, so if i had to say, id prefer relaxing and reading my quests rather than racing and following my quest markers.
Personally I like to role play in my role playing games, so small quirks like reading the quest text really just help me immerse myself a bit more into my character, so if i had to say, id prefer relaxing and reading my quests rather than racing and following my quest markers.
31
Comments
Short story long I prefer analog.
Loved getting lost in Morrowind, one of my favorite memories.
If it's only "South of the chain of mountains that run east to west the length of the continent" then screw it, give me a marker because no one has time for that.
Always journey before destination.
I also prefer to go find it especially since I may find cooler stuff along the way. You know as long as its not as hard to find as mankrik's wife and the ever elusive nodes 3. ( which steven has said will arrive around alpha one but Jahlons video shows just how elusive nodes 3 has been.) https://www.youtube.com/watch?v=b_l_p13ANJA
So I would say less map markers is better option and if there will be some markers, maybe those could show the area and not the exact place where to go. I also liked the idea of making markings by yourself, but you need to gather that information first from quest description, notes you make during your journey or maybe even after visiting library.
I think we need a revolution in questing too. In WoW for example there is a good amount of interesting and fun quest with rich lore, but the problem is that most of the players are not even reading those. Just because you do not need to and you are in rush to progress towards the level gap.
And for quest givers I don't think they need to have some obvious quest markers on them to tell you they have a quest available, but some subtle animation like waving their hand to motion to you they have something to say would be interesting.
Formerly T-Elf
If I have to pay attention where I'm walking, it's different.
I'm actually really bad at directions, but I prefer that. As long as I have a map that I can check, I think it's enough. Doesn't even need to be a perfect map, just a general idea.
Quest markers take the immersion out, and I feel you're playing the Addon/map game, instead of actually enjoying it.
One of the things that made games memorable was not everything served on a silver plate.
That guy who invented repeatable- and dailyquest, and actually thought those are fun, should be shot.
I always end up leaning on quest markers to skip text and complete questions as quickly as possible, making them feel insignificant. I want to break this habit.
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^This!
I didnt even think about waypoints on maps, but they would make it so much easier for everyone, especially if we are able to share waypoints with guildmembers etc!
Another cool thing, would be the creation of notes on your map. Like you can note that there is a good spawnpoint for ore and in another place are secret ruins.