Glorious Alpha Two Testers!

Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.

Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.

Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.

Did Intrepid disappoint you in any way since you begun following the development of AoC?

Magic ManMagic Man Member
edited April 2019 in General Discussion
There are some people who aren't really happy with APOC as they claim it was unnecessary. What are your thoughts on this - Is this a logical argument or just people complaining for the sake of it?
signature.png

Comments

  • VolgaireVolgaire Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    It's mainly the fact that we got APOC instead of even 1 release of the actual MMO (besides alpha 0) and also Intrepid seemingly jumping at the BR craze to get more poeple in to the game.

    A lot of the backers backed an mmo but so far have received a BR which is not being developed into a full game too, it hurts a bit.
  • Rem_Rem_ Member
    I think things are turning around, a disappointment was definitely seeing how the server STRUGGLED in the BR alone.

    I like APOC and think it'll be really good for the game, drawing in players that would have never even considered trying ashes. People like to say that they don't want them a part of the community anyway, but I think that's just a bit toxic. It grows the community, gives people more fun and they may even try the mmorpg.

    But yeah, definitely the biggest disappointment was them barely able to have 100 players in the Br without the servers literally shutting down. I know they're fixing this though and I'm super happy to hear, I hope they can get it right <3
    Poko.png
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I know why the did it and if it worked that's fine but we are all here for an MMO not so 3rd rate BR
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • devil's advocate here.......I liked the BR and can't wait for it to return along with siege and horde modes. Besides the benefits of testing assets and servers in apoc, I like the idea of different game genres being connected by the same world. So to stay on topic, I miss apoc.
  • Rem_Rem_ Member
    r41d3nz wrote: »
    devil's advocate here.......I liked the BR and can't wait for it to return along with siege and horde modes. Besides the benefits of testing assets and servers in apoc, I like the idea of different game genres being connected by the same world. So to stay on topic, I miss apoc.

    I liked the BR too, I don't think it's bad at all. Especially if they improve it and give some reason to play it, I think it could draw in more players. Bringing more people into the world of Verra is always good. I can't wait for APOC to be back up too, it was fun playing it. I'm just saying the servers couldn't even handle a full 100 players, but hopefully with what they've been doing to the backend it's getting better <3
    Poko.png
  • AmistAmist Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I understand the reasoning behind the BR, I just personally don't agree with it. I would much rather test the mess that was A0, than the BR.

    I miss A0 so much
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    branegames wrote: »
    I understand the reasoning behind the BR, I just personally don't agree with it. I would much rather test the mess that was A0, than the BR.

    I miss A0 so much

    At least A0 was a fun thing to test and felt like a mmo
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • VolgaireVolgaire Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Nagash wrote: »
    branegames wrote: »
    I understand the reasoning behind the BR, I just personally don't agree with it. I would much rather test the mess that was A0, than the BR.

    I miss A0 so much

    At least A0 was a fun thing to test and felt like a mmo

    I still hurt over not getting to test it.
  • ilisfetilisfet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    It feels like people complaining for the sake of it but also expecting an MMO while fatigued from the BR genre.

    Using a battle royale is a good way to get high player density in a small area, and the format itself is fairly fun. I personally had a lot of fun and a lot of recorded footage of APOC. But specifically about people's whining, APOC came in at the coattails of so many other BRs being released, both from new and established IPs. The general public was tired of getting only BRs. Add to that a section of the backers desperately looking for a good game in an MMORPG, and being shown a BR, the two frustrations compound into the shitstorm we saw on the subreddit.

    It still all felt like excessive bitching for the sake of bitching, though. Especially since the naysayers soundly ignored or outright denounced any positive comments about APOC.
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Ilisfet wrote: »
    It feels like people complaining for the sake of it but also expecting an MMO while fatigued from the BR genre.

    Using a battle royale is a good way to get high player density in a small area, and the format itself is fairly fun. I personally had a lot of fun and a lot of recorded footage of APOC. But specifically about people's whining, APOC came in at the coattails of so many other BRs being released, both from new and established IPs. The general public was tired of getting only BRs. Add to that a section of the backers desperately looking for a good game in an MMORPG, and being shown a BR, the two frustrations compound into the shitstorm we saw on the subreddit.

    It still all felt like excessive bitching for the sake of bitching, though. Especially since the naysayers soundly ignored or outright denounced any positive comments about APOC.

    I understand why they have to do APOC but after playing alpha 0 my mind on ashes changed and it only made me want to play the MMO more. I know ashes will be a great game, but let's face it they have made a few "mistakes," e.g. my.com.
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • xephitaxephita Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    In pretty much every single way possible.
  • AmistAmist Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited April 2019
    Ilisfet wrote: »
    It feels like people complaining for the sake of it but also expecting an MMO while fatigued from the BR genre.

    Using a battle royale is a good way to get high player density in a small area, and the format itself is fairly fun. I personally had a lot of fun and a lot of recorded footage of APOC. But specifically about people's whining, APOC came in at the coattails of so many other BRs being released, both from new and established IPs. The general public was tired of getting only BRs. Add to that a section of the backers desperately looking for a good game in an MMORPG, and being shown a BR, the two frustrations compound into the shitstorm we saw on the subreddit.

    It still all felt like excessive bitching for the sake of bitching, though. Especially since the naysayers soundly ignored or outright denounced any positive comments about APOC.

    I think it all comes down to preference. Personally, I don't see why the BR should be a better testing ground than an MMO scene. You could still have a lot of people in close quarter combat, testing out the action side of things within an MMO. Maybe in an arena? Battle Royales are often very hard to properly test with the game pushing you to play rather than to report and recreate bugs, due to the zone and other players constantly pushing you to fight and not pay attention to what might be wrong in the world.

    There is a difference between whining and disagreeing with the choices that the developers made. As I see it, people often have good reasoning behind disliking BR's and are usually not just spouting nonsense
  • KeolinKeolin Member, Pioneer, Kickstarter
    Is APOC done for now? Are they only bringing it up at specific times? If so, is there a schedule posted or do we just look for announcements?
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    keolin wrote: »
    Is APOC done for now? Are they only bringing it up at specific times? If so, is there a schedule posted or do we just look for announcements?

    APOC is still a thing but its just been down for a few months. no eta as of yet
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • The only thing really is the fact that the game is Sub-based AND has a currency shop. Even tho it's only cosmetics, I still feel like it's unnecessary ^^
    But that's about it.
    There was all the BR thing, but it was justified, imo.
    Erodraeda |ᵀᴴᴱ⁻ᴱᴹᴾᴵᴿᴱ|
    Join The Empire!
  • ViymirViymir Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    If the question is solely am i disappointed by Apocalypse, the answer is no. It was not a bad idea to use BR mode to test action combat, but just poorly executed without taking into consideration how the community would react. If they had restricted Apocalypse to only the Alpha backers they could have contain the negativity somewhat easier. The silver lining to the cloud is it highlighted the back end could not cope with the numbers they wanted and better to identify that now at this early stage than later on.
    giphy-downsized-large.gif?cid=b603632f7fs1zvztf1hs0mo5bl6cfqsbtn7vcd1rizg6f4yw&ep=v1_gifs_gifId&rid=giphy-downsized-large.gif&ct=s
  • VolgaireVolgaire Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    neomir wrote: »
    If the question is solely am i disappointed by Apocalypse, the answer is no. It was not a bad idea to use BR mode to test action combat, but just poorly executed without taking into consideration how the community would react. If they had restricted Apocalypse to only the Alpha backers they could have contain the negativity somewhat easier. The silver lining to the cloud is it highlighted the back end could not cope with the numbers they wanted and better to identify that now at this early stage than later on.

    I think the best way to deal with APOC was not announce the whole thing until after the game launches or during launch, they should have known we came for an mmo and we accepted the BR as a testing ground but the whole APOC thing should have been taking into considration more instead of deciding to release it when the actual game is not even in alpha.
  • sathransathran Member
    Personally I like that they did open stress testing of their combat system. IMHO it's better course of action than just implementing something and then trying to polish/fix many newly popped up bugs after release. Practical testing under realistic workload conditions are imperative for successful development.
  • beardobeardo Member, Intrepid Pack, Alpha Two
    edited May 2019
    Before Apoc was announced the community actually loved the idea of the BR (except the PvE only crowd).. "A1P1" was a new way to test the more fun aspects of the game. It was steadily coming out week by week and the goal of A1P1 was to be a test of the actual mmo, in little ways. When Apoc was announced it had been offline for a long time so people were ready to see what they were fixing to the game. Once they announced that Apoc would be an actual game it wasnt really that terrible. They didnt however announce it would have its own cash shop when it was announced. Later after the announcement we found out the reason for the stop to the testing was to implement the cash shop which was annoying. So now we have Apoc, it isnt that bad, some people enjoy it, so what about the mmo? The 3 parts to Apoc were getting pushed back and A1P2s (The MMO part) date was getting closer. The community wanted to see footage of the mmo but all we got was the same mobs on a generated path in the BR with no real footage of the mmo which i believe is the most frustrating part. I also dont see Apoc as really all that fun and doubt that it will have its own place outside the mmos beginnings. Whats all this effort to put a cash shop in and make it its own thing? People have said they will play it outside the mmo but i doubt them.. Take away all the people who think its fun and would rather play the mmo you have a small group of people (I dont even know anyone who would play) playing games with large ques.. So a game with a lot of wait time to experience a test of a game. I wish they would be more focused on the mmo or show the community they are if they are.
  • WololoWololo Member, Phoenix Initiative, Hero of the People, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    i dont like the idea of having flying mounts, even if there are only a few on the server..
    also a few communicative mistakes made regarding APOC as mentioned above.

    other then that iam still very pleased with AoC development.
    hype level is still nearly the same as 2 years back and i didnt expect to have that with any game before its released :P
  • TheCouchNerdTheCouchNerd Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    The summer campaign with the wordsmithing regarding kickstarter exclusivity. The my.com deal since to me my.com stand for everything Intrepid Studios said they were against. Those are the things I've been most disappointed at IS for doing.

    Regarding APOC I'm a little disappointed of course. I'd rather have seen an arena mode with some battlegrounds instead of the BR part. I didn't like how heavily monetized it was as well. Kinda made it seem like they always had a plan to make it its own thing.

    In the end the BR did some good though. Spotting the backend issues early on is better than then spotting way down the road.
  • edited May 2019
    I'm going to answer the question, rather than coment on the text of OP because that seemed to suggest that actually there are no valid reasons for concerns / disappointment.

    "Did Intrepid disappoint you in any way since you begun following the development of AoC?"

    Yes a lot.....
    BUT a lot of disappointment can be put down to unrealistic expectations....
    I just expected that if comments were being made about the importance of focusing on certain areas that that would be important to them to do so.

    However I fully believe that you can't blame someone else for your own interpretations and expectations.

    My error on that part and I'm happy to admit it, however it's a known phenomenon that if someone wants something badly, such as a great MMO, they will overlook any warning signs and expect only the best.

    I do feel that Steven has played very heavily into that flaw in all of our psyches, by making a huge amount of very vague non-specific 'promises', well not that they were ever really promises even. He's good at that, what else can you say?


    So far:

    They've made repeated 'mistakes' with simple issues and failed to show that they are capable of learning from them. (Such as kickstarter phrasing etc)

    I've seen them vacillate from one 'absolute definately final' decision to another far too often for comfort....

    They stressed very heavily that they were all players themselves so understand the importance of communication and having a good 'game dev' period experience, but of the four, five, games I'm backing, Ashes is the one who is actually failing to send regular communications out.
    The forum community was unsupported for a long time, and even now rather than supporting their own forums, discord is the communications channel that gets the attention.

    They communicated a culture of open contact between player and community, but if you do go out of your way to spend your time to message them, rather than as a minimum, sending a stock email response, they appear to value their customers time as not even being worth that. (This may have since changed.)

    Oh, and when I did have a concern and raised it with them by email, I got no response but DID two days later feel massively demeaned by a livefeed, in which it was obvious that they'd been joking about 'Genevieve'. It's common, I'm sure that it's only my paranoia playing up. (One mental issue I don't have)

    I may have cognitive decline caused by brain scarring, but according to my most recent tests, I still function better cognitively that 83% of 'healthy' people my age.
    If you treated customers seriously, and they raised a 'gentle' concern, surely it would be best to view it as a possible issue rather than disregarding it., or worse, feeling it's a solid business proposal to take the piss out of a random customer.

    Just because someone holds a different perspective than you, choses to play a game in a different way, has cultural differences fromm yourself, mocking and belittling is forum troll behavior, it shouldn't be expected from a company hoping to earn themselves billions.

    Is it fine to ignore customers. Nah, but they're busy.
    Is it fine to take the apparent piss out of your customers. Sure, if THAT's the kind of company you want to be, good luck to ya. No skin off my nose.

    But other than one other massive issue that I have, one that has left me with TOTAL disregard for Steven, one that has left me with the opinion that he has a 'money over morals' personality, there IS no disappointment that can not ultimately be overlooked or in which I did not myself play a huge part.

    Edit: I keep on thinking of things, gosh, this IS a fun thread!

    They refuse copies of signed agreements, unlike the UK, the US apparently is not legally obliged to provide these upon request, unfortunately for @Possum and @Isende, because after having a refund declined, I wanted at the time to transfer account ownership over to them and walk away.


    They stopped communicating upcoming PI meetings by any method other than by you having to log into ''discord' and hunt for when it'll be, hoping you've not missed it.

    And another! Not thirty seconds ago.
    They close off unresolved tickets. (Though the ticket itself was marked as solved over a year agoo)

    Um... the fact that rather than answering new questions on livestreams, they will deliberately choose questions answered multiple times before.




    I'm only answering the question infront of me.
    @kayra Do you feel that if I were to start complaining, that it would 'be for the sake of it' ?

    I'm not complaining as it is, only answering the question, I'm now in a position to laugh at all these 'letdowns'. After all, the fact that they're choosing to not listen / change things for the better, won't hurt me.
  • swooxieswooxie Member, Intrepid Pack, Alpha Two
    edited May 2019
    I'm think APOC was a good idea.
    BR showed major flaws in the backend where it could not run more then 100 people.
    That being said the didn't spend to much resourches on the BR.

    Imagion A1 hitting and the seen that the game can't handle 100+ people on one server.
    Then have to redo backend and bring A1 down again.
    Then spend more time cause all these systems where build on top of the old backed.
    TBH I think this would be more time consuming then what they are doing now (not months delayed but maybe years).

    BR was meant to test the action combat and the backed, it tested the mmorpg a map where people play on.
    And IS found some major flaws which needed to be fixed.
    And if you make an argument that people where to spread this isn't true cause all the griffins in the storm where close to eachother and then people spread out after that.
    Proof where all the dc with the 200 man test in feb where when you dropped down on the griffin after that it was better (still low fps).
Sign In or Register to comment.