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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
[Suggestion] Personality Animation Sets
Teyloune
Member, Phoenix Initiative, Hero of the People, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Greetings
I would like to see Personality Animation Sets in the game.
What do i mean by this?
Personality Animation Sets for me would mean, that you can unlock (by playing the game) or buy (from the Cosmetic Shop) a whole set of purely cosmetic animations for your Character.
These Animation Sets would give us the option to adjust our Characters behavior to our liking and make them more the way we imagined them.
Maybe at some point in the life of your character an event happens that could change your Character's personality (you unlock a new one), so your character might no longer behave the way they did before and now act in a more confident manner, or maybe they have become more shy? That's up to what Personality Animation Set you pick.
We should be able to switch out Personality Animation Sets just how we can change cosmetic items on our characters.
I would like to see Personality Animation Sets in the game.
What do i mean by this?
Personality Animation Sets for me would mean, that you can unlock (by playing the game) or buy (from the Cosmetic Shop) a whole set of purely cosmetic animations for your Character.
These Animation Sets would give us the option to adjust our Characters behavior to our liking and make them more the way we imagined them.
Maybe at some point in the life of your character an event happens that could change your Character's personality (you unlock a new one), so your character might no longer behave the way they did before and now act in a more confident manner, or maybe they have become more shy? That's up to what Personality Animation Set you pick.
We should be able to switch out Personality Animation Sets just how we can change cosmetic items on our characters.
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Comments
Either way that's just an example, I'm sure they could do a lot with this and it's a wonderful idea to suggest
Could be really cool if you asked me ;D
I really want a guard animation (you dont move even one bit, while standing stock still)
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Having emotes reduces how expressive one can be during rp because they will try and shoehorn in their emote animations.
Maybe people asking for emotes in the cash shop are inexperienced rpers or they have money to burn or maybe they have lots of referrals from rpers and are looking to make money.
Regardless, I do not support OP's idea because fixed emotes reduce the expressiveness of people during rp. Intrepid will still likely add them to the cash shop, after seeing ESO's success with them, to make lots of money, even if it is to the detriment of the rp experience.
Formerly T-Elf
Hope to see this implemented in the future its a fun little RP addition that will make them some $$ though I do hope they do not follow ESO with being available through in-game and cash shop initially but seem to be a cash shop only item now as many things seem to have become with ESO of late but that's another story.
laughts in creaking bones
Sounds cool. The more we can do to further personalize our characters the better. I would love to see something like changing the default character voice lines too, in so many games I pick the evil character and he ends up saying some stupid shit like "Love peace love, I'm a good guy blah blah" ...oh wait nvm AoC isn't going to have VAs
It should rather be something added in customization as an option all together. You'd be able to choose animation sets and stances that fit the idea of your character.
Something that can be added to later as well.
Never hurts to have more options in how you wish to dress up. I am also rather against the idea of so many cosmetics and alike being added in the cash shop when you pay monthly for it already?
I would like to be able to mix and match different animations (idle, walk etc) from different personalities though. Oh, and don't overdo them. The ESO "theif" for example just looks silly to me :P
FFXIV sells a number of those depending on the season etc, and tbh they are a lot of fun.
A large number of them can also be earned through seasonal events, as well as some main or side quests.
Asgerr is right about FFXIV having a large number of emotes(some paid). Personally I never really care to unlock them, but I see a lot of emote use in FFXIV. People really some to like emotes in FFXIV.
I normally see emotes or extra idle animations as a extravagance that takes away from other parts of the game. The fact that you suggested them to be a potential cash shop item sold me on this idea.
I know a lot of people don't like cash shops, but we live in a cash shop reality. I think we should be making the most out of the cash shop. Custom Idle animations or animations that allow us to adjust our characters physical personality seem like they would be a hit on any games cash shop.
These extra non pay to win options are good for the health of the game in my opinion. As I always say... A well funded game does not get taken over by outside investors. Right now the only people investing in Ashes are MMORPG fans, and I want to keep it that way.
This is my personal feedback, shared to help the game thrive in its niche.
e.g. May be a mage can choose between the more exaggerated casting animations (like the jumping swirling fireball casting animation that drew a lot of ... comments) and more "regular", "composed", "traditional" casting animation, based on your character's personality.
not sure if this would work for melee classes though, coz typically more exaggerated motions = more openings for your opponents to exploit ...
Reminds me too much of EA with SWTOR shop where the corporate mentality was to prey on people missing out to obtain more money manipulatively.
Cosmetics/Costumes/Skins are one thing but trying to sell additional packages for the full effect of a character immersion has corporate all over it. It starts with minor things, then progressively evolves until you are paying for entire persona's. You would expect it from companies like Activision with Blizzard shop, Bethesda and EA which get a bad rep for preying on their communities with this kind of marketing mentality.
I'm not saying there is anything wrong with paying for cosmetics but if they become too outlandish and people develop that feeling of missing out because they have to pay, the immersion takes a big hit and so do players wallets.
Do not take it personally, I am just not one for cosmetics and shops so I definitely would not be willing to pay for personalities. I would rather represent the items I get and earn in-game.
I understand they have intentions for a cosmetic shop and that potentially worries me on what they're going to sell, how much they're going to sell it for and how the immersion will take a hit if it becomes too theme parkish.
Example:
Many of the cosmetics now are skins to go over your original object. You are not actually getting some of those items, just changing the appearance of it. You may be getting a skin for a mount that goes over your original mount but you are not paying for that mount. Those mounts can be found similarly in appearance in the game just not those exclusive colours in relation themes.
For all we know, you may have to own a similar type of mount in order for that skin to be applied. Considering how mounts will have abilities, they may be required to be paired with similar origin object.
Look at the armour costumes. You can find all those pieces in game, but you just wont be able to put it together in the same colour or appearance as those cosmetics.
I understand your fear of over monetization and greed. It is a fear I have as well. It seems that I fine myself arguing as someone that is pro cash shop more and more these days. I don't think that I am pro cash shop. I am just extremely anti external funding. I hate dealing with companies that have interests other than their own customers. To me that is the path to ultimate greed. Not the fun Ferengi greed, but the greed that sucks the soul out something people once loved.
Keep in mind the fact that Ashes does not have the mass appeal of WOW, FFXIV, ESO, and GW2. Those games are not centered around risk vs reward. Risk vs reward to the average gamer is a very alienating concept. Ashes is also not going to have a East Asian server (Not going to get into that). These factors mean that Ashes is going to be just as expensive as those games with a lower income. The success of the cash shop is going to be what keeps Intrepid Independent and Ashes alive.
Sadly, I have to defend any reasonable none pay to win microtransactions that doesn't compromise the game play loop. In my opinion any cosmetic falls into that category. The proposed personality animations would defiantly be something that would qualify as a none pay to win microtransaction.
This is my personal feedback, shared to help the game thrive in its niche.
Understandable! I'm against pay to win as well. Even loot boxes and their RNG disgust me.
To me, this game looks and sounds really good. Would hate to see it ruined by over marketing in the cash shop. I understand the intent without having a box price and getting support via cash shop to make up for those lost profit margins.
To be honest, I would prefer if it did not have a cash shop to save its immersive integrity. But, there is nothing I can do about that, lol. They made their choice!
I just fear the gaming community as a whole is losing its identity where communities are now more focused around playing dress up, transmogs and fashion shows rather than playing the game as it is intended. We all grew up with toys for the most part changing out pieces on them etc.
But hey, there are those who value these parts of games more than core gameplay. Basic target demographic goals for sales. Know your audience.
This is not intended to sound offensive
1) Doing full animations for behavior changes would take quite a bit of time for the development team, This is why most companies opt in to emotes and paid emotes as more things come out.
(unlocked walking stances or Idle animations only might be a something that works well too)
2) Perhaps associating job/ titles with centralized emotes specific to them.
We need sets for classes. Like royalty, knighthood, blacksmiths, tamers, etc.
leg spread
ankle on knee
ankles together
foot tucked behind the ankle
straight legs
crossed legs
fetal position
And for people who complete certain religious questlines:
floating-in-the-air meditation
All leading to a fight at the tavern.
T poses for dominance