Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Eh, WoW have tried to do this on a number of occasions with mixed results. One of the reasons why the LFR system was introduced was because players complained that they were missing out on the story that was locked behind "difficult" raid content. They argued that they had just as much right to see all the lore and story content, regardless of their skill level.
They could make it that the "story mode" is only accessible after a number of groups/teams already cleared the raid/dungeon.
Call me an old-school elitist snob but I believe that you have to earn the right to see the end of a story. I always found it awkward (from a lore and character perspective) that your character was called a hero for doing things that are pretty easy. Whenever I was praised by the game for doing something that took literally no effort at all, it just felt fake and undeserved. There was always this kind of disconnect between what my character did and what I, the player, did.
If my character slays a dragon that has been terrorising the land, and yet all I did as the player was press 2 buttons, it doesn't feel earned. It makes it very hard for me to get immersed into the game when stuff like that happens.
I can easily agree with that business point of view and I think your concern here is valid. If the raids are facerolls, that is not good either and people who focus on raiding will run out of content pretty fast. Same goes with extremely hard content as well and it can push people away to do something more satisfying. So I guess devs needs to aim somewhere between. I hope they won't hand hold too much and at the start not at all. They should give players some time to figure out the problem and later nerf the content if it turns to be too hard. That is the best solution imo.
However, should all raids to be designed to clear by everyone? Straight away I think not, but prehaps later..
Steven has gone on record to say that he desires some of the higher end raid-content to only have clear percents in the single digits.
he also said he thought arch ages raid were hard
Did you even try Serpentus? My guild never managed to even get that on grind.
I cleared every raid in arch age and I dont have much to say about them