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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Your hopes for crafting.
Damokles
Member, Alpha One, Alpha Two, Early Alpha Two
Hello everyone who enjoys crafting and mercantilism!
We know only a few things about crafting, but what do you hope you will be able to do later in the game?
Crafting will be extremely important in nearly all stages of the game after all
I for one really hope that a jewelcrafter will be able to craft golems that can act as one time guards for caravans. They could be expensive, even more so then normal humanoid guards, but they could have higher hp and defenses(because they are practically made out of stone).
Another hope I have is that there will be a Scribe artisan profession that creates maps etc. At the start of the game, we would all have really rudimentary maps of our immediat surroundings (for our node) and all the other maps would have to be either bought from npcs for a good sum of money, or a scribe creates the map for you/he creates a "upgradekit" for your map, that gives you more information.
We know only a few things about crafting, but what do you hope you will be able to do later in the game?
Crafting will be extremely important in nearly all stages of the game after all
I for one really hope that a jewelcrafter will be able to craft golems that can act as one time guards for caravans. They could be expensive, even more so then normal humanoid guards, but they could have higher hp and defenses(because they are practically made out of stone).
Another hope I have is that there will be a Scribe artisan profession that creates maps etc. At the start of the game, we would all have really rudimentary maps of our immediat surroundings (for our node) and all the other maps would have to be either bought from npcs for a good sum of money, or a scribe creates the map for you/he creates a "upgradekit" for your map, that gives you more information.
4
Comments
Well they said that you will have to be a master gatherer to dismember the raid bosses, and crafted gear will be on the same level as high tier raid equipment.
I really like to see carpenter as one of the crafting professions. Carpenter could craft e.g. boats, siege & defensive weapons, furnitures, carts, carriages and stuff like that.
It could include crafting tomes, spellbooks, music sheets and maps for example. I have this crazy idea of map making, and maybe map items could improve and add features to players' minimaps and worldmaps for example.
And maybe scriber could investigate old parchments and treasure maps found from the world and uncode the content. Some may lead for treasures, some for cosmetics and some for hidden lore..
That would be so cool!!!!!!
I somehow now really want to creat an epic/legendary trinket with jewelcrafting and name it "Nagash's Phylactery", and then not trade it ever to Nagash. XD
It would be really cool, if the map was an actual item with an item slot, and you would have to upgrade it over time on your own or buy a map upgrade from a scribe to unlock new zone descriptions and so on
That and that low-level crafting isn't made obsolete just by learning a new recipe, but it looks like that will be unlikely.
Future Crafting Plans: Herbalism > Alchemy & Scribe or Mining > Metalworking > Jewel cutting (Pending)
We do know a few things that have been hinted at to do with interdependence between crafters, master gatherers being needed to harvest drops from world/raid bosses to gain crafting materials that will need to be passed on to a master processor to process and then finally on to a master crafter to produce the end item.
My hope is that there are other layers to this with crafting tools of different quality that may give bonuses to your work, will there be other materials or crafted items that others may need like flasks for alchemists as an example. Just how in depth will the interdependence be? too in-depth could become tedious.
One concern I do have is with processing and how it will work. Sure you can produce your basic iron bars/leather/timber/reagents etc but I honestly hope there is more to it than that. There needs to be rare recipe for creating composite materials or perhaps it is the processor who imbues some of the magical properties into the finished processed material. I do hope that processing is just as involved and rewarding as gathering/crafting.
Low-level materials need to have meaning and use right throughout the crafting process IMO.
Crafting and all that it involves is perhaps the system I am most looking forward to exploring.
....
Like a bow... a strong bow would be out of the hercules tree...a weaker would be out of the oak tree but is more flexible...
The idea would be adding both traits through mixing low and high rank materials into an unique new recipe..
Just an idea!
@Damokles great idea 😂😂😂
This could be a ability system or something completely different, I just would like crafting to actually require some skill.
Formerly T-Elf
I am quite sure that you can focus just on dungeons, raids and killing mobs (for example) to collect ingame currency, and then buy all the items you need from crafters.
Ingame currency drops mostly from humanoids, and most likely can be found from treasure chests as well. I presume there will be different kind of currency reward systems related for PvE and PvP.