noaani wrote: » With so few spells, that means we wouldn't be able to have spells with long recasts. Some of the most fun I had in EQ2 was in maximizing the benefit of spells that were on 3 minute recast timers. Such spells simply can not exist in a system where players have less than 12 spells, yet due to how much more powerful they can be than a spell with a 5 second recast (while still remaining balanced), they make combat so much more fun.
seaber wrote: » noaani wrote: » With so few spells, that means we wouldn't be able to have spells with long recasts. Some of the most fun I had in EQ2 was in maximizing the benefit of spells that were on 3 minute recast timers. Such spells simply can not exist in a system where players have less than 12 spells, yet due to how much more powerful they can be than a spell with a 5 second recast (while still remaining balanced), they make combat so much more fun. You could have one spell with no cd and another with a 10m cd. That would be one way you could have such spells in a system where players have only 2 spells. You seem to have picked 12 as the magic number out of nowhere. Why 12?