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Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Titles
Damokles
Member, Alpha One, Alpha Two, Early Alpha Two
Hello everyone!
You know, i sometimes really enjoy korean and chinese webnovels and there are some, where they mention a pretty unique titel-system.
In this system, you can obtain boni (stats, bonus exp, extra running speed etc) from obtaining and equipping titles. And... I just remembered that AION once had such a system and that was REALLY cool! Like the ", the Patient", where you had to run around ca. 3 different zones and function as a delivery agent. xD
What do you think of this? Would something like this fit into AoC?
You know, i sometimes really enjoy korean and chinese webnovels and there are some, where they mention a pretty unique titel-system.
In this system, you can obtain boni (stats, bonus exp, extra running speed etc) from obtaining and equipping titles. And... I just remembered that AION once had such a system and that was REALLY cool! Like the ", the Patient", where you had to run around ca. 3 different zones and function as a delivery agent. xD
What do you think of this? Would something like this fit into AoC?
2
Comments
People bitched about it.
I personally think it's a cool idea to get a VERY minor buff or status from a title. Gives alot of depth to the game.
Don't need someone being like "Oh you didn't earn that title for that .01% speed buff, you can't raid this dungeon har har."
But it would also empower people who want to run a very, VERY xD, specific build.
Well I always ran around with my ", the Patient" title in AION
Gave me extra evasion ;D
All the boni where always really minuscule (like +4 evasion or +5 HP and MP regen), but it was always nice to have them ;D
Here are some more examples that i actually got, back in the day xD:
Tree Hugger - Accuracy +4
Top Expert - Evasion +6, Physical Def +10, Magic Resist +10
Straw For Brains - Parry +5
Mabanghtas Envoy - Physical Def +4, Block +8
Bottled Lightning - Movement Speed +8% (That was a real pain to get xD)
Animal Lover - Mana +20 (You had to avenge the pet pig of someone, leading to you eradication tons of kobolds and their cooks xD)
Arbolus Anointed - Speed +3%, Crit Strike +3, Magic Boost +8
Bloodsworn - HP +36, Physical Def +15, Block +12,
In Archeage there were bonuses for the majority of the titles not just pirate ones. I dont think any of them gave a huge advantage and although some gave a better buff than others the better ones were more difficult to get and required a certain amount of cost/effort to gain them especially the pirate titles that people moaned about. People like to complain about things.
", the Pope" - NPC relations +15
The Pope had to be alive though
ok then how about a saint or a martyr
Just call yourself the Anti-Pope!
But I like being a pope
Nagash, you are a walking skelleton... I am sorry but you have to prioritize and let the normal pope title go.
I do think this will encourage everyone to seek out and obtain the titles though, so it would take away some originality to the very specific builds.
In general I am against pointless buffers. I could see a title being worn like a piece of armor though.
Another option would be to separate the active effect and display title. In which case I wouldn't care if it had bonuses, as everybody has access to the same bonuses by putting in some extra effort.
[EU] Hand of Unity | PVX | Semi-Hardcore/Hardcore | Family
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Using the Pope example above, maybe the head of the Religion node has a title like Pope and when defending the node from attackers they receive a bonus to healing (or buffs, or damage resistance, etc.). Meanwhile the leader of the combat node gets a bonus to damage, or movement or something similar, and so forth for each node type. Since it's an event where the bonus is taking effect the players going into the event can plan for it.
Faction based titles could also give small buffs against the opposing faction NPCs as long as influence isn't easily farmable, and both sides are equally represented in the world. It would push people with similar choices of factions in the beginning of the game to stick together and form sub-groups within the overarching nodes, and could add another layer of immersion.
Virtue is the only good.
Ti ties? Yes, tying something with titanium would certainly be very secure. I like the way your mind works!
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"***-slayer" a title that you recieve only after killing a huge number of a certain mob on your own and an amount of epic mobs of the same category. (wolfslayer, shadowcatslayer, dragonslayer, banditslayer etc)
The title in turn would then give a flat 5% damage buff against this certain creature or you recieve more exp from them if equipped. (The effect could of course change)
This could reward players that challenge themselves alone against the wilderness.
Cosmetic rewards sure, if auras are a thing, why not mutated skill graphics, there's no advantage in-game to this.
As to STAT adjusting titles?
Really, why not?
Along with your [make title active/show title] button, also have an [active - on/off] button next to the titles earned.
Then offset any stat boons with banes!!!
If you want to repeat the same thing 100,000 times just so you can be called 'the fancy' great.
You can have it and choose to show the title.
Or maybe you won't show the title, but you'll activate the boon/banes, you earned it after all.
So if you want to activate 'the Fancy' and have an adjustment of +.5 to outgoing healing, then it'll also cost you -.5 against all pirates.
(Because they're fancier than you)
Each relevant title has an animation that is applied to the character when activated.
Example: Doing a quest to train a certain type of fighting/martial arts style.(Irish boxing etc)
Or a weird one where you earn a title that if you activate it..instead of backing up normally..you moonwalk. 🙃
Maybe a title that adds a slight limp to your character’s step. Old wound type thing.
Another example is picking some titles that are related to what your character does in random order while idle.(Fart, burp, waving at random people, character start arguing with themselves etc)
Well those are just a few examples but the main thing is that it would add more personality to your character. As well story because you earned the style and/or “issue” the character displays.
Making a title system like this will also help with creating more unique NPCs. If the title system is in depth enough.