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Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Keep an eye on Classic WoW
Glory
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
For better or for worse Blizzard is pushing forward with Classic. This version of the game takes a lot of the convenience factors out of the game, slows the pace of killing and leveling, and increase leveling time.
I'm not sure whether the game will be a success or a bust. However it is getting initial attention. So I think it would be beneficial to just watch Classic and use it to help determine what the elusive mmo community is looking for.
I'm not sure whether the game will be a success or a bust. However it is getting initial attention. So I think it would be beneficial to just watch Classic and use it to help determine what the elusive mmo community is looking for.
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They should be beautiful and natural.
Furthermore, leveling up fast is bad gaming design. "The game starts at 60lv" mentality is bad
But at the 6 month mark, most people wil reach lvl 60! Thats where the second part of the fun begins!
Did you know that RUNESCAPE is one of the most popular MMORPGs nowadays?
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The truly funny thing is that the old systems worked the best. Harder leveling, crafting etc. It only went townhill, after WoW gobbled up all the casuals, and then started to change (being bought mid Wrath of the Lich King by Activision), catering to the players instead.
That whole thing was crazy, i mean... do you see Taco Bell for example offer Fries or Burgers? No, because if you want burgers then go to another store, this is taco bell, you come here for the americanized mexican food not the burgers. Activision Blizzard took a good game, that worked with the harder leveling etc, and changed its concept, activating the floodgates. And with all the other games being near death, because of WoW lead to our current dilemma (i really hope for AoC to be our Jesus)
The closed beta players said that it was really smooth currently but that was to be expected.
#originalHWL
#wowVanillaFriends&FamilyAlphaTester
Virtue is the only good.
Youre also feeling stronger all the time as u gain new skills and get to be innovative with them as u level.
I personally think live is going under the bus after a year instead of live.
You're bleeding for salvation, but you can't see that you are the damnation itself." -Norther
This. Just played a Warrior to level 20 and it is true - Blizz hands out Epics like they are Pez candies. Here's the abomination.
I say that because there was no sense of achievement, no accomplishment, just entitlement. The character doesn't look like a starting character, it looks like it is in a raiding guild and replacing BiS with raid gear. Shear lunacy.
Intrepid Studios - Please Do Not Allow This To Happen in AoC!
Much of how WoW developed from being vanilla to what it later became was because of mods. As the game got updated, it incorporated features of the most popular mods into the game. Over many years the game barely looked like it had originally.
So my enthusiasm is tempered. I like the idea, but having actually been there I remember what it was like. I predict one of two outcomes; either they embrace mods which will again evolve it out of its “vanilla” state eventually. Or they’ll insist on keeping it “old school” and people will find it’s not as playable as they expected. WoW probably wouldn’t have succeeded without the mods providing needed quality of life improvements.
Lvl20 with two epics.... my god what have they done?!?
I wouldn't go that far personally. I've spoken about this in another thread, but as long as the levelling system fulfils the requirements of story progression, character progression and teaching players how to play, then it really doesn't matter how long or short it is.
What I don't get is the attitude that levelling should take months just for the sake of it. One of the reasons why I definitely won't be playing Classic WoW is because I know how much of a pointless slog the levelling in it is. The "game starts at level 60" mentality stems from the fact that the levelling process in WoW is absolutely pointless.
And I wanna be clear here. Levelling in Classic WoW isn't any harder than it is in modern WoW, it just takes longer. There's no challenge there, just a slog through the levels.
As for the Classic WoW relating to Ashes of Creation, while they are completely different games, they will both lack many of the conveniences we see in most modern mmorpgs. It will be interesting to see how the current generation (those who have only played games with those conveniences) will react. This will give us a good idea of how they will react to Ashes when it is (hopefully) released next year.
I miss the days when rarity literally meant "RARITY". Nowadays in most MMO's rarity means "Power Level" I am all for epics dropping at all levels from starting to max but having a very low chance. Maybe include a luck stat that goes up with level or playtime so as your character ages he/she starts to passively keep an eye out for better gear, and thus has a better chance of high rarity gear dropping.
I hate purples or blues being the minimum drop for max level characters blue = Rare and Purple = Epic. You really should still have common and uncommon in your loot table at max level.
Lets look to the future with Ashes, not try to relive a past that belongs in our memories.
What if that past lover is now a fitness model?
Sexy.
You're bleeding for salvation, but you can't see that you are the damnation itself." -Norther
One guy was playing undead priest going through leveling process in both Classic WoW and Retail and was saying stuff like.
After 30 min of leveling got in group to finsih a quest with some other person in Classic wow. And said things like even at low level in Retail WoW he could pull 4 mobs and kill them while in Classic wow you had to be careful and pull one or two.
But what really got me was the in Retail WoW he got a really nice staff but how it really did not matter cause he could already pull four mobs at a time (so it was just over kill)
While in Classic WoW gear that you got from quests and professions mattered because it made an actuall differentce. How in Classic WoW gear actually felt like an upgrade.
Think devs ought to spend a few days figuring out how Blizzard a company with unlimited resources literally killed their own game so as not to go down the same path.
https://www.wowhead.com/news=295075/classic-wow-realm-population-report-data-aggregated-through-community
Game came out like 3 months ago meanong those numbers represent active players and do not see that many being made in just three months.
One player said WoW classic is 3 years of content so when this game comes out Classic WoW could be greatest competitor.
WoW retail population said to be about 3 million or 3.7 million.