azathoth wrote: » If it's not a known exploit and players are doing it because they think it is part of the game, they should not be punished. If players are actively exploiting known bugs that speaks to their character/persona more than anything. Any one investigated and found to exploiting bugs, that is asked to stop, but continues to do so should be permabanned. Cheaters suck and cheat because they don't have real skills.
amuria wrote: » The first discovery of a exploit should be free, trying to reproduce it for a report is also okay, reproducing it further than that is grounds for punishment. By that rule being caught using a known exploit should receive punishment too. I would scale the consequence depending on the direct/indirect impact on other people and on how often this has been done, if the person is already known for something like this. Where there is punishment there should be rewards too. I would like to see rewards for players finding exploits/bugs and reporting them. Of course, only give out rewards if the report actually helped in finding it.
amuria wrote: » @wanderingmist Same applies though some common sense should also be used. You on your own guessed this is not intended so it might be an exploit using it means you risk punishment not using it till there is an statement from the devs to it puts you on the safe side.
grisu wrote: » I think Anthem is a good example to the topic. There was apparently a ...bug... where certain chests in the free roaming world would have a noticeable better droprate then others. Anthem didn't make a statement but made it grounds to ban people that made a route of opening the best chests. Where does common sense start and where is the border to willfull exploit? If there is no statement how would you know that those chests are bugged? You jsut noticed they have a better droprate. Could just be intended design. That's my input on the topic, the border cases, because I think we can all agree that dupe bugs of any kind as well as progression skiping things should meet a zero tolerance policy for repeated use.
genna wrote: » I want to talk about people using the given game 'wrong', not people actively 'cheating'. People will use 'exploits', not because they're sucky cheaters, but because that's how humans are built. Think about it - our brains like spending as little energy on things as possible, so we 'automate' routines to reduce the need for active thought and end up with 'habits' as a result. So if there's an easier way to do things, we will. We're just built that way. Punishing players for doing this in a game environment therefore, I see as wrong. Using natural exploits, so loopholes in the game, rather than actively 'breaking' the game to create those holes shouldn't be penalised. Why should players be penalised for a flaw in the system, that they didn't create?
genna wrote: » I also don't believe that those players who find that way, should have to stop using the exploits. 'Oh, so you paid for the game? You're playing totally within the game and what the system allows? Well, even though IT IS possible, we never intended for it, so YOU are going to lose out' No, if that is something that Intrepid doesn't intend, then it should be for intrepid to fix. Even asking players to 'Please don't use that exploit', unless it's part of an agreement that the player's sign is wrong.
genna wrote: » 'So you've made a mistake, but it's up to me to be aware of it and avoid it? I'll try, but life is life and I might quite innocently forget or be distracted' No, how can you tell if someone used an exploit deliberately or not? By automatically assuming that some players are at fault, can only lead to an innocent person getting caught out / losing out.
genna wrote: » The game will never be played 100% as intended, but only because the players are not mind readers, they don't know the ins and outs of how the system is meant to work, just what they can do with it.