Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
VFX suggestion
zerkerz
Member, Alpha Two
With critical hits from, swords, daggers, mage, and archery. It would be cool if there was VFX of a sonic boom with sound when critical hit or max hit was happening. Though you gotta be over certain lvl. So you dont start you character with the neat feature.
For heavy weapons it will just be a higher *clunk* sound, or sound like armor really taking a beating.
For heavy weapons it will just be a higher *clunk* sound, or sound like armor really taking a beating.
2
Comments
Especially since they have different sounds for different armor types. Imagine you figure out through sound what type of armor a monster is categorized as and you switch weapons/skills that have benefitial stats for that armor.
So many Possibilities.
I can be a life devouring nightmare. - Grisu#1819