Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
VFX suggestion
zerkerz
Member, Alpha Two
With critical hits from, swords, daggers, mage, and archery. It would be cool if there was VFX of a sonic boom with sound when critical hit or max hit was happening. Though you gotta be over certain lvl. So you dont start you character with the neat feature.
For heavy weapons it will just be a higher *clunk* sound, or sound like armor really taking a beating.
For heavy weapons it will just be a higher *clunk* sound, or sound like armor really taking a beating.
2
Comments
Especially since they have different sounds for different armor types. Imagine you figure out through sound what type of armor a monster is categorized as and you switch weapons/skills that have benefitial stats for that armor.
So many Possibilities.
I can be a life devouring nightmare. - Grisu#1819