Characters allowed per server

How many characters do you guys think should be allowed per server? I feel if you have a game with consequences for certain actions (Corruption, Enemy of the State) being able to have your I'm a jerk character, and your farmer/gatherer/crafter makes any decisions you make on those characters, watered down at least. Add onto that the ways in previous mmo titles that people have gamed the system, making spies, ducking certain mechanics, and more modernly, the idea of insiding, should they limit the number? Especially since they seem to be planning class swaps, at least of the second class for now.

Comments

  • branegamesbranegames Member, Braver of Worlds
    edited May 31
    One per main archetype seems to be the go-to imo. That way you are still able to change your secondary class and have all varieties available
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  • That would definitely let you experience everything from the cultures standpoint. What if they let you change main class too?
  • branegamesbranegames Member, Braver of Worlds
    Ventharien wrote: »
    That would definitely let you experience everything from the cultures standpoint. What if they let you change main class too?

    I am fairly certain that it's been stated that it won't be possible to do. If they did let you change your primary class, I'd shrink down the number of characters that one should be able to create, maybe even down to one
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  • branegames wrote: »
    Ventharien wrote: »
    That would definitely let you experience everything from the cultures standpoint. What if they let you change main class too?

    I am fairly certain that it's been stated that it won't be possible to do. If they did let you change your primary class, I'd shrink down the number of characters that one should be able to create, maybe even down to one

    I think I'd prefer that. Maybe make secondary class switching easy and primary harder, or maybe a bit of a longer process?
  • leonerdoleonerdo Member, Settler
    As much as I hate grinding alts up to a respectable level, I think it's better if they don't let us change primary classes on a single character. It just makes more sense to have different characters be... well, different and unique, rather than everyone being every class.

    So yeah, gonna need some alt slots for that.

    Spying at the node-level at least will be difficult, because ALL of your characters have to be citizens of the same node. Or put a better way, citizenship is account-based not character-based.

    But it looks like the same cannot be said for guilds. According to the current plans, you will be able to have alts in separate guilds. So there will most likely be a lot of guild espionage.
  • branegamesbranegames Member, Braver of Worlds
    leonerdo wrote: »
    As much as I hate grinding alts up to a respectable level, I think it's better if they don't let us change primary classes on a single character. It just makes more sense to have different characters be... well, different and unique, rather than everyone being every class.

    So yeah, gonna need some alt slots for that.

    Spying at the node-level at least will be difficult, because ALL of your characters have to be citizens of the same node. Or put a better way, citizenship is account-based not character-based.

    But it looks like the same cannot be said for guilds. According to the current plans, you will be able to have alts in separate guilds. So there will most likely be a lot of guild espionage.

    I agree
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  • shkevishkevi Member, Leader of Men
    edited June 1
    this is purely speculating but i think you get 3 to 5. with the ability to increase slots with a cashshop item to over 10 total. which would be totally fair tbh

    edit: and this would be across all servers
  • elfelf Member, Braver of Worlds
    I would want at least 8, one for each primary class; or 9, one for each race.
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    Formerly T-Elf

  • nagashnagash Member, Leader of Men
    elf wrote: »
    I would want at least 8, one for each primary class; or 9, one for each race.

    that seems like a reasonable amount
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    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
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