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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
about those 'oversized swords'
leamese
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Intrepid isn't a fan of such oversized swords, i still it is a missed opportunity.
An oversized sword can be nice and fun to work with.
it's big and heavy. So attacking would be very slow and powerfull. abilities might need longer time to cast and special abilities and effects can be made for those items.
"strong and big" doesn't mean heavy. With today's tech, specicial and rare metals are used to create ultra light but ultra strong materials. That's a candidate for a legendary sword. Think about aluminium, titanium, niobium and many more light but strong metals.
Maybe to yield such a weapon you need certain level or stats. I do see them having a place in MMO's.
Just my taughts. What do you think?
An oversized sword can be nice and fun to work with.
it's big and heavy. So attacking would be very slow and powerfull. abilities might need longer time to cast and special abilities and effects can be made for those items.
"strong and big" doesn't mean heavy. With today's tech, specicial and rare metals are used to create ultra light but ultra strong materials. That's a candidate for a legendary sword. Think about aluminium, titanium, niobium and many more light but strong metals.
Maybe to yield such a weapon you need certain level or stats. I do see them having a place in MMO's.
Just my taughts. What do you think?
1
Comments
Big swords shouldn't be the norm, but I think there's room to push that envelope for exceptional weapons.
Man I hope not.
Big swords are good.
Ridiculously huge swords that look like they weigh 3 times as much as the wielder are dumb.
“But magic....” No.
I was actually thinking the same thing when I watched the live stream. I understand not wanting to put it in the game but it is a missed opportunity; and the excuse that it breaks immersion is "BS" to me. You can have magic, magical flying mounts, orcs, and elves but you can't rock a over sized sword because it breaks immersion and isn't realistic? There are tons of things in game that break immersion, just look at catfall boots. Why cant I apply that same magic to a half ton body slitter?
I am not saying this should happen but how are they going to stop people from make dwarfed size characters and wielding a great sword that is already in game. Unless they force all weapons to scale to the character's size or add some type of limit system that will not allow characters of smaller sizes to wield specific sized weapons, this could totally be a thing. As another example, say I am that dwarfed sized character and I kill a corrupted person 3 times my height on a bounty and loot there gear. As a result, I am able to gain the great sword that person was wielding, if they force the sword to scale to my size, would that not break immersion as well or will i look like the above ?
Avoiding typical Anime tropes will help them keep an artistic aesthetic separate from current MMO's. This is, as always, just an opinion.
A Zweihänder can go up to 213cm (84 inches) weighing up to 3.2kg(7.1 pounds) while the human size was declining from 173cm (68.27 inches) to 167cm (65.75 inches).
To give better help to imagine that the sword is around 23-27% taller than you if you lived in that timeframe (1500-1700).
This is of course also a bit questionable since Wikipedia isn't the most credible source but I won't do extensive research for a forum thread so this will suffice. It should be noted since there was only the up to range given the % will be smaller if you find the average Zweihänder size have fun searching.
Point is swords can be fairly big in real-life AOC is very high fantasy so swords might be huge enough for people hoping for them to be happy and not too oversized for people disliking the aesthetic to hate it too much. I wouldn't lock it down to anime fairly sure other genres have similar to the same flaws.
I think they dont complain about large swords but over oversized swords.
The difference is easy:
Normal large sword:
Oversized Sword:
One is still wieldable with experience, while the other weighs as much as the wielder or even more xD
I am not saying this should happen but how are they going to stop people from make dwarfed size characters and wielding a great sword that is already in game. Unless they force all weapons to scale to the character's size or add some type of limit system that will not allow characters of smaller sizes to wield specific sized weapons, this could totally be a thing. As another example, say I am that dwarfed sized character and I kill a corrupted person 3 times my height on a bounty and loot there gear. As a result, I am able to gain the great sword that person was wielding, if they force the sword to scale to my size, would that not break immersion as well or will i look like the above ? [/quote]
They have already said that armor will change to conform to your race. Loot orc armor as a dwarf, equip it and it will become the dwarven equivalent. So it will indeed change shape and size. They did this for various reasons, mainly the clipping issues of trying to match the various armor types to the various body styles. Not a big stretch that a dwarf character wielding an orcish greatsword will find himself holding a toothpick when he waves it around. What a cute little chibi you will be.
Intrepid is going for a Western Fantasy look, and the big "Buster" swords are very much an Asian art style.
And honestly, this is reason enough for me.
That's what they mean by "immersion breaking". It's jarring to the established art style. It's jarring to the established physics. It jarring to the established aesthetic.
If someone is not going to play this game because they can't swing a 500lb piece of metal around, then they probably would nit-pick other reasons not to play regardless.
Dont tease me with a good time
Comes down to the aesthetics. You can simulate weapon swing speed etc. with regular big weapons.
In context of this I also hope the are careful with the use of glowing effects, so that characters don't look like a bunch og christmas trees bunched together. They have said powerful weapons and legendary artifacts in particular will have glowing effects, but fingers crossed they manage to make them look special without overdoing it.
I just hope that the weapons and armour that they showed us will be mostly epic weapons and rare to epic armour tbh xD
It is easy to create simple weapons etc, and they most likely want to show off the higher tiered items.
https://www.youtube.com/watch?v=X6QSu1EolCI
As an example.
But that’s a lot of explanation needed to explain something that in the end just looks stupid anyway. This isn’t an Asian MMO, don’t copy Asian MMOs.
I assume we won’t have tiny girls in skimpy maid outfits with cat ears carrying giant weapons either.
Why rage?
So long as they are not ridiculously big and somewhat of a category for themselves (i.e rare) then it's fine, I just personally don't want to see the game turning into an Asian MMO shitfest with a tonne of unrealistic armor sets and weapons (within reason of course cause we are talking about a fantasy MMO)
If this weapon was used, then I'd think you could make a sword with the same blade but broader using a lighter material and you would end up with a similar weapon. It should feel the same to swing because the weight and balance are the same.
Do you know why no one in LotR made a giant weapon out of mithril? Not because it is too rare (yes it is rare but not that rare actually xD), no the reason was that a large weapon with light weight is useless. Yes you have reach, but the actual strongpoint of a zweihänder for example was that it could overpower and simply break other weapons (pikes) through its own weight.
I will never understand such reasons. Oversized swords won't be in the game for given reasons, I respect that. Do we really have to pul out long shot reasons for it?
I can be a life devouring nightmare. - Grisu#1819
My argument is the weight would be the same, you would just have a fatter blade. You would have the same force as the weight and length of the blade would be the same.
I was using mithril as an example of a material that is not found in our world, one that is stronger than the metals we use but lighter. I also disagree, I'm pretty sure the reason we didn't see large weapons in Lotr is either an aesthetic choice or just tolken didn't think of it.