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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Do you want to see this philosophy in AoC?
Roko
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
I have recently watched this video on YouTube, and found it eye opening. So, I wanted to bring the discussion here, focus it on ashes, and see what you guys think.
Do you agree with the video?
How much would you want these philosophies to align with ashes? If at all.
Based on what you have seen about the MMO so far. Do you think we are headed this way?
I think we can have a fruitful discussion. As it touches much of what I have been seeing around the forums in conversations regarding how hard things should be to achieve in Ashes in order to make them meaningful to the player.
Do you agree with the video?
How much would you want these philosophies to align with ashes? If at all.
Based on what you have seen about the MMO so far. Do you think we are headed this way?
I think we can have a fruitful discussion. As it touches much of what I have been seeing around the forums in conversations regarding how hard things should be to achieve in Ashes in order to make them meaningful to the player.
0
Comments
https://forums.ashesofcreation.com/discussion/42535/the-importance-of-work-in-an-mmorpg
While WoW is a decent example of this, Eve Online is a much better example of meaningful relationships. In Eve Online, betrayal can have massive and long lasting effects. If someone in your alliance deliberately (or even accidentally) fucks something up, you can often see the dominoes fall You see entire swaths of space change hands over a single mistake or misplay.
Ashes is going to have this as well, assuming they either get the 500 vs 500 Castle Sieges or they lower guild size to under 300.
If castle sieges are 500 vs 500, but the guild size is restricted to 300, then you are going to have to count on allied guilds. Even if these are guilds that you "control" through a Gaming Network lead (and break into smaller sister guilds) you still have to trust that there isn't a betrayal in the works.
The same thing with Node Sieges. You may have a group of people pledge to come to the defense (or siege) of a city, and you may be counting on those numbers, only to find out that when it matters they just don't show up.
Oh I see. Thank you for the link