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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
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Invincible Tank
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H8 me cuz u ain't me
Griefers are usually the bullies, they enjoy killing the same person over and over and get satisfaction from watching the rage in text chat. They are people with a need to feel superior to others and are usually the first ones to absolutely lose it if they die. I've seen people like this scream into their microphones on voice chat, calling everyone names because they died.
Those types of players are not worth the air they are breathing.
Then there is PvP'ers. I consider myself in this group. I enjoy fair fights, so I tend to enjoy Arena gameplay the most. Be it 1v1, 3v3 or 5v5. These fights can be one-sided at times, but with a good enough ratingsystem its the most equal PvP fights in a game.
In an open world setting, I enjoy fighting like-minded and willing participants the most in GvG's or Castle Sieges for example. I do not get enjoyment from killing random solo players trying to exp. I get enjoyment from a challenge and satisfaction from beating tough opponents.
That's an answer from my perspective at least.
100% agree there with you friend
Since I see people proclaim themselves as RPers/PvEers and the honorable PvPers I thought maybe the view of a Pker would be needed. Right now, it seems more like the poor are asked what they think about the rich and the other way around.
So why do I kill a player?
Usually, there is a reason:
• Quests: You are blocking progression and today I can’t be asked to chat about it over some tea with you.
• Mobs: See above
• Loot: Either I would like to take your loot, or I would like you to not take what could be my (guildmates) loot in a bit.
• Guilds: Bad blood between guilds
• Relationships: Forums/Map Chat or just recognition just a bit worse blood
• Names: If you must run around with slurs etc. as a name that just happens
• A joke: Wrong time, wrong place
• Curiosity: What is this guy doing?
Your case would fall into either Quests/Mobs and Curiosity since you come back again and again. Which asks the question: How often will he come back?
From the top of my head, I can't think of a time where I would have killed someone for absolutely no reason.
Now since I’m already here let’s address some stereotypes:
Do I enjoy people raging on being killed? Yes, I do it is very funny.
Do I enjoy easy kills? It depends if it is for money/loot I don’t mind it is quick money. When it comes to fighting someone, I don’t pick easy fights since then the point isn’t the money but the fight. Though I will fight weaker opponents if they ask me to.
Do I always lose if I don’t have the advantage of surprise? Not always but sometimes just depends some people are better than you some aren’t.
Maybe the “how did you become this” is also interesting to some. I started this playstyle a couple of years ago in a guild killing its own factions’ traders and then later the ones protecting these traders. It was very fun since guilds were supporting you outside your faction and inside and the opponents were also on both factions. While you had to run away from the big guilds once the army arrived it was still a lot of fun to fight them and their traders before that happened. Since then I just enjoy doing it.
Something that came up was that PK isn’t PvP. I disagree with this since PvP is simply players fighting players to me. PvP has many forms it moves to a good image for this is inheritance in programming. While PvP might not be the same as PK Pk is part of PvP same as honorable PvP (duels) isn’t the same as PvP but a part of it.
Accusing Pkers/Griefers as people not worth their air and other things seem familiar on how all gamers are good for nothing basement dwellers in some media’s eyes.
I don’t identify myself as a griefer just as a Pker and therefor PvPer. Additionally, I don't just play one role, I play many. That is why I don't agree with stereotyping players without knowing them.
I hope this helped.
"Open world PvP" is any PvP combat that does not occur in an instance.
Ashes is a PvX game, but...
I guess what you're trying to say is that if you aren't attacked while PvEing, it's not ganking.
And the potential for ganking is typically inherent on a server with open world PvP combat.
@zinnie hits the nail on the head. PvP'ers enjoy the fight, win or lose.
This comment touches on an interesting point @dygz
What do people currently actually understand to be "ganking" and has the definition of this changed?
In 2004, for me and my friends playing Lineage 2, a "gank" was literally just a kill, and the act of "ganking" was simply a PK. This didn't have to be an open world surprise attack either. It could be an organized duel.
This at one point morphed into "killing a player who couldn't or wouldn't fight back" which based on this thread is the current definition.
It could also mean an ambush attack, a severely one sided attack (overwhelming numbers) or even to mean "to steal something" such as saying "oh I just ganked this monster spawn from that guy."
I think why this topic is so poorly debated is we essentially have our own Tower of Babel going on, where each person is using a different version of what it means to "gank".
This is just specific example of the overall problem in what makes PvP discussions so schizophrenic half the time.
A gank for me, will probably always be a pvp player randomly attacking someone else in the open. (Played too much lol to define it as anything else )
But, yeah, some language drift over 20 years of MMORPGs.
As per OP's question: Its a psychology thing? Lots of idiots out there. Its like asking a normal person why a serial killer kills. Everyone has there own forms of enjoyment (not justifying a serial killers actions please dont quote that). Personally i enjoy pvp for the challenge. I enjoy pve for the adventure and exploration. Do i like hard stomping someone? yeah it feels good to be dominant sometimes. Do i like repeteadly ganking someone ? no its stupid but others might not think so. If we're in a fight or war of some sorts, will i abuse the weakest link among my enemies? yes.
Honestly i'd like to say your question was stupid but that would be rude. I can see why you would ask such a question but it feels sort of childish. People just have reasons i guess. i have a girl at work who keeps unplugging my computer every morning simply because shes an asshole. Or i think shes an asshole but the hell would i know what her justifications are. All i know is she hasnt been fired yet and im upset about that. Theres over 7 billion people on the planet. Lotta weird mofos out there
I hope we're on the same server. I believe we would get along great... Until we found something unique and then.... Tea?
its fun to do, plus MMORPG games have that game design. World pvp won't be fair most of the time unless zones are locked by level because anyone of any level could be anywhere. MMORPG games are like that because you can just farm and mindlessly play all day and be super powerful. It's a huge turn off for me in games like WoW where even if you'd played the game for years you still can lose a 2v1 because the game is designed for you to lose if you play less. I just wish MMORPG games were not designed like this, it is obviously good to get stronger when you put in more time yes. I also think you should be able to use mechanics, game knowledge and other means to be able to outplay more than one opponent. Otherwise to at least me, nothing feels skillful. Going and mindlessly afk killing npc bosses to get good gear to just go afk fight someone and auto win because you have better gear isn't fun at all. I'm not sure if it would be possible to add stuff like this, with ashes they have action combat so that does add potential to outplay your opponents by being able to hit skillshots and aimed abilities but I'm not sure how far that will go. PVP is super fun and takes tons of skill, but in games like WoW from the outside it just seems like you farm npcs and then afk stand still and fight people while pressing keybinds, doesnt even seem like you have to move and you certainly dont have to aim anything with tab targeting.
That said just because you only see one form of PvP because you are a PvE player doesn't mean that there is not extreme depth to how PvP can evolve. If I was strictly a PvP player and only did PvE to grind levels and never touched an instance/boss encounter would it be fair for me to assume that PvE is all brain dead content with zero skill or mechanical knowledge of the game?
Answer that question and you will have the answer to yours.
Nobody likes bickering.
No one is bickering...
Snark was met with snark and the first snarker couldn't take what they dished out.
As for my views on PVP, well I would probably fall under the title of "Passive openworld PvP'er" because I generally don't seek out pvp in the open world. On another note though, if you decide to fight me then you better be prepared for a fight. I never go down without a fight, and tend to be at least above average in pvp.