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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Making mining fun.
consultant
Member
Well for most part mining and herbalism are the most boring professions. Personally think herbalism should just be combined with Alchemy so I will just concentrate on making mining fun.
Usually mining comes out to swing a pick axe. As far as pick axes are concerned their could be different models even a rare (pretty close to legendary but not quite) with its own partical effect. But What if there was some legendary outrageous pick axe. I would want it for sure. Mabye one that is rocket powered on the down swing.
Dwarven Mining Apparatus. Now I am not going to make big long post on the machine I have in my mine. But there should be tool doing mining (drill maybe) converyor belt that leads to smelter. Cousre would require long quests and getting parts to make it. The Apparatus would be controlled by player by a real simple mini game.
Chance to disturb or attract earth and/or magma elementals and elemental monsters.
Really do not have to use Pick axe. Like for Pallies that use Hammers well they could just attack an ore node with hammer doing damage getting more resources when Ultimate abilities proc. Game Mechanics could be adjusted for every class really easy.Mages could cast fireballs at ore node.
Well summoners could summon lesser demons to help or mine for them but they would get distracted so that would mean another minigame (making those little imps work with a whip I guess)
Plus there could be Elven Mining Apparatus. diferent style that is all.
Putting a little rng and maybe finding tablets and relics that lead to quests would be pretty cool.
Really mining could be one of the most fun professions in the game.
Was going. to do herbalism also but that would little more than having ecounters with pests, killer insects, forest creatures, plant creatures and that would just be exploring in general. Think be better if it was just combined with Alchemy but have no idea what type of things are already in the works for herbalism.
No limit on how creative get with mining just trying to open the door.
Usually mining comes out to swing a pick axe. As far as pick axes are concerned their could be different models even a rare (pretty close to legendary but not quite) with its own partical effect. But What if there was some legendary outrageous pick axe. I would want it for sure. Mabye one that is rocket powered on the down swing.
Dwarven Mining Apparatus. Now I am not going to make big long post on the machine I have in my mine. But there should be tool doing mining (drill maybe) converyor belt that leads to smelter. Cousre would require long quests and getting parts to make it. The Apparatus would be controlled by player by a real simple mini game.
Chance to disturb or attract earth and/or magma elementals and elemental monsters.
Really do not have to use Pick axe. Like for Pallies that use Hammers well they could just attack an ore node with hammer doing damage getting more resources when Ultimate abilities proc. Game Mechanics could be adjusted for every class really easy.Mages could cast fireballs at ore node.
Well summoners could summon lesser demons to help or mine for them but they would get distracted so that would mean another minigame (making those little imps work with a whip I guess)
Plus there could be Elven Mining Apparatus. diferent style that is all.
Putting a little rng and maybe finding tablets and relics that lead to quests would be pretty cool.
Really mining could be one of the most fun professions in the game.
Was going. to do herbalism also but that would little more than having ecounters with pests, killer insects, forest creatures, plant creatures and that would just be exploring in general. Think be better if it was just combined with Alchemy but have no idea what type of things are already in the works for herbalism.
No limit on how creative get with mining just trying to open the door.
0
Comments
There was also an exploding vein mechanic which would destroy the head of your pickaxe if you didn't stop mining in time. Again a weird mechanic and I think it was just a method of stopping bot abuse.
I really like the idea of randomly spawning an elemental. XD
They could tune it so that it uses the level of the corresponding node. High level node leads to a high level elemental, while a low level node leads to a low level elemental.
After the elemental is killed, you can mine it for rare extra resources for alchemy, smithing and enchanting. (Like an elemental core, crystaline bones or elemental dust etc)
I duno, still just mining. I'll be looking forward for what IS does with it. The hub based mining sounds cool. Just hanging out with frinds there talking while doing your mining sounds like a good way of making it more interesting.
I can be a life devouring nightmare. - Grisu#1819