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Ships, Sailors and the High Seas

KarthosKarthos Member, Braver of Worlds
There's a depressing lack of discussion around here on the ocean/naval aspects of AoC. This is THE thing in the game I intend to devote the most time into, because if you know two things about me, it's that I'm extremely good looking and that I love ships.

Background reading:
https://ashesofcreation.wiki/Naval

This system has the makings of a fairly in-depth sailing system. What are your thoughts towards and hopes for ocean content in AoC?
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Comments

  • ryuujiryuuji Member, Founder, Braver of Worlds
    I would like to see every island that we find has meaning (resourses, quests, lore). Beautiful underwater scenery, ruins, treasures, underwater resourses.
  • tugowartugowar Member, Phoenix Initiative, Royalty
  • mcstackersonmcstackerson Member, Braver of Worlds
    I like what we have heard and there is nothing about the system i'm currently worried about.

    I'd like the classic things like sea trade, pirating, and sea bosses (kraken).

    It would be nice if there were some materials that are unique to the sea to push people out into it, maybe some unique processing as well so you need trade ships to bring it to the main land.
  • ryuujiryuuji Member, Founder, Braver of Worlds
    I like what we have heard and there is nothing about the system i'm currently worried about.

    I'd like the classic things like sea trade, pirating, and sea bosses (kraken).

    It would be nice if there were some materials that are unique to the sea to push people out into it, maybe some unique processing as well so you need trade ships to bring it to the main land.

    Shels 😁
  • AzathothAzathoth Member, Braver of Worlds
    I would like ship building to be as thought out as caravan building and other crafts. I think it would be awesome to be known as the best boatwright in the "tri-node" area.
    57597603_387667588743769_477625458809110528_n.jpg?_nc_cat=105&_nc_ht=scontent-lax3-1.xx&oh=16e82247154b84484b7f627c0ac76fca&oe=5D448BDD
    +1 Skull & Crown metal coin
  • KarthosKarthos Member, Braver of Worlds
    Azathoth wrote: »
    I would like ship building to be as thought out as caravan building and other crafts. I think it would be awesome to be known as the best boatwright in the "tri-node" area.

    Come on down to Enchanted Zach's Boat Emporium! 10% APR, financing available for even banned players.
    Aq0KG2f.png
  • ViymirViymir Member, Braver of Worlds
    edited June 19
    I cant see any information about the weapons used for ships. As far as I understood cannons/gunpowder will not be a thing in Ashes. Which is someway a shame as that was so enjoyable in Archeage. Waiting with baited breath to see how they tackle this.
  • DamoklesDamokles Member
    edited June 19
    @neomir

    I think the most that we will be getting will be Arbalests, Katapults and giant potion launchers. ;)
    uQHKizC.gif
  • KarthosKarthos Member, Braver of Worlds
    neomir wrote: »
    I cant see any information about the weapons used for ships. As far as I understood cannons/gunpowder will not be a thing in Ashes. Which is someway a shame as that was so enjoyable in Archeage. Waiting with baited breath to see how they tackle this.

    Ballistas and harpoon guns have been floated as an idea.

    I honestly wouldn't mind some sort of "magic cannon". I would be extreamly disappointed if ships are basically just player transportation and have no real offensive ability.
    Aq0KG2f.png
  • CaelronCaelron Member, Braver of Worlds
    I can't wait to build my own ship and start sailing! If I'm forced to specialize, I think I might choose sailing over being a shipwright/shipbuilder - mostly for time reasons. But the game looks so beautiful, it'd be hard to stay in one place while owning a ship... even if it is magical and I can essentially put it in my pocket and deploy it somewhere else.
  • KarthosKarthos Member, Braver of Worlds
    Caelron wrote: »
    I can't wait to build my own ship and start sailing! If I'm forced to specialize, I think I might choose sailing over being a shipwright/shipbuilder - mostly for time reasons. But the game looks so beautiful, it'd be hard to stay in one place while owning a ship... even if it is magical and I can essentially put it in my pocket and deploy it somewhere else.

    I hope that sailing is involved enough to matter but not too involved that it turns people off from it.

    But if rather they err on the side of more involved then not enough.
    Aq0KG2f.png
  • SarevokSarevok Member
    I played ArcheAge and loved their naval combat. I personally didn't care much for the melee/range combat while in the water but the cannons, harpoons and ramming tactics were exciting.

    Hope to see small ships built for speed + utility, large galleons that support multiple cannon-like bombardments that vary in speed and turn radius, large slow moving troop carriers that are built like small fortresses but lack a lot of offensive capabilities and very small, if not solo, manned vessels that are able to submerge for deep diving exploration (no torpedoes). I hope fishing vessels will be an optional source of income for players and trade ships passing from one node based near a body of water to the other.

    If they could add a large island only reachable via boat that had a node or even a castle available to be claimed it would add some diversity to castle sieges. Instead of trebs and battering rams we had to use ships to take the castle.
  • CaelronCaelron Member, Braver of Worlds
    Sarevok wrote: »
    I played ArcheAge and loved their naval combat. I personally didn't care much for the melee/range combat while in the water but the cannons, harpoons and ramming tactics were exciting.

    Hope to see small ships built for speed + utility, large galleons that support multiple cannon-like bombardments that vary in speed and turn radius, large slow moving troop carriers that are built like small fortresses but lack a lot of offensive capabilities and very small, if not solo, manned vessels that are able to submerge for deep diving exploration (no torpedoes). I hope fishing vessels will be an optional source of income for players and trade ships passing from one node based near a body of water to the other.

    If they could add a large island only reachable via boat that had a node or even a castle available to be claimed it would add some diversity to castle sieges. Instead of trebs and battering rams we had to use ships to take the castle.

    I don't know anything about ArcheAge, but the different ship classifications to me is a must.
    They've already said there's going to be different size classifications for pve based on solo, group, or raiding content - but haven't really given out more details than that.

    I hate to say it, but I'm counting on them creating islands that are only reachable by boat. I honestly don't mind if there's no castle on the island, but if it ended up being the center to a node... that would be fantastic.

    But seriously - castle or node sieges by naval warfare? Yes, please! I imagine at that stage, the ships will almost exclusively be used for landing 'troops'. But, if they actually made the ships big enough or powerful enough to be able to siege things, I'd be one happy sailor!
  • ryuujiryuuji Member, Founder, Braver of Worlds
    Would be interesting to have island node, like Japan or England, would be interesting to see one of this nodes in metropolis stage
  • KarthosKarthos Member, Braver of Worlds
    Sarevok wrote: »
    I played ArcheAge and loved their naval combat. I personally didn't care much for the melee/range combat while in the water but the cannons, harpoons and ramming tactics were exciting.

    Hope to see small ships built for speed + utility, large galleons that support multiple cannon-like bombardments that vary in speed and turn radius, large slow moving troop carriers that are built like small fortresses but lack a lot of offensive capabilities and very small, if not solo, manned vessels that are able to submerge for deep diving exploration (no torpedoes). I hope fishing vessels will be an optional source of income for players and trade ships passing from one node based near a body of water to the other.

    If they could add a large island only reachable via boat that had a node or even a castle available to be claimed it would add some diversity to castle sieges. Instead of trebs and battering rams we had to use ships to take the castle.

    I miss stuff like this

    Aq0KG2f.png
  • KarthosKarthos Member, Braver of Worlds
    ryuuji wrote: »
    Would be interesting to have island node, like Japan or England, would be interesting to see one of this nodes in metropolis stage

    I'm really hoping for a Tortuga or Pirate Island-esque node on the server i play on.
    Aq0KG2f.png
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