Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Ships, Sailors and the High Seas
Karthos
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
There's a depressing lack of discussion around here on the ocean/naval aspects of AoC. This is THE thing in the game I intend to devote the most time into, because if you know two things about me, it's that I'm extremely good looking and that I love ships.
Background reading:
https://ashesofcreation.wiki/Naval
This system has the makings of a fairly in-depth sailing system. What are your thoughts towards and hopes for ocean content in AoC?
Background reading:
https://ashesofcreation.wiki/Naval
This system has the makings of a fairly in-depth sailing system. What are your thoughts towards and hopes for ocean content in AoC?
3
Comments
Virtue is the only good.
I'd like the classic things like sea trade, pirating, and sea bosses (kraken).
It would be nice if there were some materials that are unique to the sea to push people out into it, maybe some unique processing as well so you need trade ships to bring it to the main land.
Shels 😁
Come on down to Enchanted Zach's Boat Emporium! 10% APR, financing available for even banned players.
I think the most that we will be getting will be Arbalests, Katapults and giant potion launchers.
Ballistas and harpoon guns have been floated as an idea.
I honestly wouldn't mind some sort of "magic cannon". I would be extreamly disappointed if ships are basically just player transportation and have no real offensive ability.
I hope that sailing is involved enough to matter but not too involved that it turns people off from it.
But if rather they err on the side of more involved then not enough.
Hope to see small ships built for speed + utility, large galleons that support multiple cannon-like bombardments that vary in speed and turn radius, large slow moving troop carriers that are built like small fortresses but lack a lot of offensive capabilities and very small, if not solo, manned vessels that are able to submerge for deep diving exploration (no torpedoes). I hope fishing vessels will be an optional source of income for players and trade ships passing from one node based near a body of water to the other.
If they could add a large island only reachable via boat that had a node or even a castle available to be claimed it would add some diversity to castle sieges. Instead of trebs and battering rams we had to use ships to take the castle.
I don't know anything about ArcheAge, but the different ship classifications to me is a must.
They've already said there's going to be different size classifications for pve based on solo, group, or raiding content - but haven't really given out more details than that.
I hate to say it, but I'm counting on them creating islands that are only reachable by boat. I honestly don't mind if there's no castle on the island, but if it ended up being the center to a node... that would be fantastic.
But seriously - castle or node sieges by naval warfare? Yes, please! I imagine at that stage, the ships will almost exclusively be used for landing 'troops'. But, if they actually made the ships big enough or powerful enough to be able to siege things, I'd be one happy sailor!
I miss stuff like this
https://youtu.be/ZaD-WQ-oweo
I'm really hoping for a Tortuga or Pirate Island-esque node on the server i play on.
Yeah, the player at the wheel, the player in the crows-nest, some more players on the magic-blasters (guns...!), etc.
I'm quite intrigued to see how the naval content plays. As other have said in this thread, I'd like to see special little islands with points of interest and hidden secrets.
One of the recent streams Steven said there would be no gun powder but a "magical" equivalent. But it is tied to the lore so he wouldn't say much more then that for now.
I would love to see some areas of the ocean, especially where pvp, to be a violent and challenging.
That said, I wouldn't be too surprised if the game was launched with naval content being very light, to be added on to later on - much as it was in Archeage. I'd like it if it were not this way, but this still wouldn't surprise me.
1. many small and big underwater caves. The bigger ones with air inside. Maybe some even are a way to a huge hidden underground area with something special like a temple for one of the three "bad" gods.
2. not only ships but maybe some floating trading points like in the film waterworld.
3. using guns on a ship with magic because we have no gunpowder. The limiting thing could be your own mana or something like that.
4. boats and ships shouldnt be able to change the moving direction from forward to backwards in a second. The bigger the ship, the more inertia it should have.
5. maybe even some bigger guild-ships. But here you have to be carefull to not make them op.
6. weather effects maybe
7. different wind directions if soomething like wind is even planned, and changing directions over time, so that not everybody is going on that one route that is the fastest, because so you have to explore the best path over and over again.
8. The caravan-system on water! Smaller or bigger (depends how much cargo you have) boats if you want to send your cargo from an island to the main land.
9. drifting ice in colder areas. If you hit it with a boat, then it should make a little damage to your boat. But on the other side it would be funny to be able to stand on that ice, to jump from one of them to the other, or even wait and see where it is drifting to, but maybe that would last too long. Maybe it could even melt after some time.... but all of that would be extremely much work to programm i think.
Steven answered a question about this recently. He said there would be some sort of magical equivalent to gunpowder, so there will still be cannons or something very similar.
I remember getting hints or something about boats and sailing being in Alpha 1, and I know Steven is also very excited about the sailing and ship aspect of the game. So expect it to have a lot of focus on it during development
I'm sure we will get ships, but as I said, I wouldn't be surprised if they did it the way Archeage did it.
In that game, the ships were all available at launch, but a year or so after release, they made it so ships had equipment slots and you could customize and upgrade each individual component.
Ohhhhhh man, I can never un-read that! Hahaha