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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
the ranged slot
skearnz
Member, Alpha Two, Early Alpha Two
https://nl.ashesofcreation.wiki/Weapons#Gear_slots
so this here is a list of weapons and gear slots and shizz and i noticed there werent any relic/librams/totem or something like that.
its something thats in wow for a few classes and gives them spells either slightly more power or less cost, i like the idea of sacrificing my ranged slot just to give a spell some more oomph or just being more efficient.
what do you guys think?:D
also the idea of a totem sticking on ur back sounds awesome to me to xD
so this here is a list of weapons and gear slots and shizz and i noticed there werent any relic/librams/totem or something like that.
its something thats in wow for a few classes and gives them spells either slightly more power or less cost, i like the idea of sacrificing my ranged slot just to give a spell some more oomph or just being more efficient.
what do you guys think?:D
also the idea of a totem sticking on ur back sounds awesome to me to xD
0
Comments
The totem/relic slot is already gone for a long time in wow, because: Yes it was really cool, but the majority of the player base didnt like them that much.
I think that Orbs/Books are pretty much that, just with the ability to attack. They could implement orbs with different elemental boosts and books that buff certain spells.
Any class can use any weapon, so if you want to use ranged weapons like bows, staffs, wands, times and potion launchers, you don’t have to pick a specific archetype to do so.
Seems like Ashes has a few ways to add boosts to spells: augments, enchantment stones, runic power stones, etc.
well its not much of a big deal when ur a healer but you could be very right about that x3
personally i would love that:D
i find it more prefferable to have just 1 weapon and a "statstick" or a totem/relic
i think you missed a point, i was talking about having an item with no ranged value that could make a spell more efficient in its cost or do more healing/damage take the spot of the ranged weapon.
thank you all for taking the time:D
I'm not sure what i'd want it to do though. I'd want it to give you some kind of utility in exchange for the attack option you are giving up. I don't think i'd want it to directly buff your primary method of dealing damage with maybe an exception for hybrid playstyles.
Why wouldn't ranged classes be able to equip items in their melee slots that increase their ranged damage?
I did not say they couldn't just the OP only mentions melee class using the ranged slot so I am making the point that it would be unbalanced for ranged classes <if> melee had an extra slot to use to improve but the ranged class did not
i was a little biuased since i plan to play a clkeric or summoner depending on the info we get on that.
but yea i dont see why it wouldnt be able to go both ways:D (#hunterweapon)
Classes do not limit what weapons you can equip. However some skills don't work with certain weapons.
Which kind of defeats the point in all classes being able to equip all weapons.....
Well, a ranger starts with skills like focus shot etc, do you expect them to be able to shoot it with a sword? XD
No, which is why I find it strange that a game with set class abilities is allowing every character to use any weapon. Once again it is merely an illusion of choice. Yes you can equip a sword to your ranger but it will be next to useless for you except as a stat stick. I have long since grown tired of such illusions and deception in games.
Well... we dont know how a ranger for example will be able to augment his skills, if he goes ranger/fighter for example. It could be possible to turn ranged abilities into melee ones.
Virtue is the only good.
https://ashesofcreation.wiki/Armor
(source)
"There are 16 gear slots in Ashes of Creation:
8 Armor slots
5 Jewelery slots
2 Weapons slots
1 Ranged slot"
im not certain whether this is still accurate but just in case^^
mind that the 2nd weapon slot also covers shields, or supposedly:3
funny you should say that, ever heard of the sword of damocles?:D
https://en.wikipedia.org/wiki/Damocles
you might actually find it interesting:3
i might have an example for this:D
imagine an arrow shot that makes you charge into melee range:D or arrow shots that cause bleed possibly like mages could make arrows arcane or fire aspected and with rogues it could be poison tipped
but yea there's bound to more than just this when they get around for show and tell:D
your looking for the term "hunter weapon"
but really vanilla hunters of wow are actually a good example of why melee weapons did have a place on them (mongoose bite, raptor strike and wingclip) but yea outside of that they were statsticks...that managed to see them through some sticky situations in pvp.
theres a place for them on ranged characters, we just dont know to what extend:)
just to add to this, the example given was shieldbashing will need a shield to do so, wich to me is more then fair:3
Also, keep in mind that advanced weapons can have up to 5 weapon abilities on them, so, Rangers focusing on their melee weapons' weapon abilities may not care that some of their Ranger abilities aren't usable.
That would make for some interesting gameplay, depending on how easily/often you can swap weapons.
Oh now that i like
As sure as Death as certain as the stars Nagash is all and all is Nagash.
How fast can we swap between a ranged weapon and another type?
I think the original question was "are there going to be relics/librums/totems that you can put into the "ranged" slot that alter certain class abilities" Basically the OP wants Ashes to copy something directly from old WoW.
yes:D
i dont see it actually happening but i always liked having a single weapon, not much of a biggie now tho x3