shkevi wrote: »
iam no expert but
traditionally reflections/refractions/shadows are essencially presented to you as vieuwer in the form as a 3-d-layar and looks realistic because it has good texture on it ( example : a mirror ingame projects a image but the actual reflection is a texture and looks good alrdy in modern games )
ray tracing actually traces rays of light ingame, simulating how real life light works. ofcource not all rays of light possible can be traced because that would be a insane amount of data. but it predicts the most dominant light rays and light projection so that the reflection you see in the mirror is super realistic. you can imagine the insane amount of data it would take to simulate the reflection of your sword shining in your armor, and in return you can see the reflection of your armor back in the sword. these multiple layars are one of the advantages which makes ray tracing looks super realistic. kinda like a mirror> in frond of mirror>in frond of mirror effect that would be possible to simulate ingame.
whats amazing about this tech makling its debut in multiplayer games and especially MMO's is that all this data is rendered in real time and would require a 'rendering server' that prity much takes the load predicting the light rays and images. and having this rendering server work in conjunction with theyr multiserver mmo database seems a giant task expected to once be done by a AAA studio. so if IS pulls this off, they would really be pushing boundaries and my hype levels would be trough the roof
zomnivore wrote: »
wouldn't be surprised if it turns out they can't do it, but I'm alright with them giving it a good go of it.