Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Game Design Developer Diaries - Submit Your Question Here!
LieutenantToast
Member, Alpha One, Alpha Two, Early Alpha Two
Glorious Ashes community - in preparation for upcoming episodes in our Developer Diaries series, we wanted to give YOU a chance to submit your question for future videos!
Is there a question you've always wanted answered about the game design process behind Ashes of Creation? Share your question in this thread as it relates to one of these upcoming video topics:
- Class Design
- Ability Design
- Balance Design
Please only post one question, so that we can make sure to include a variety of questions from our community. As these videos share a wider behind-the-scenes look at development, please keep in mind that broader questions are more likely to be featured than super specific ones.
Question submission will be open until Monday, July 15 at 11AM PDT. Then, keep an eye out for our upcoming Developer Diaries videos to see if your question and answer are featured!
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He's a phantom | twitch.tv/dphantomtv
As if someone were to play as an assassin for a guild in the guild wars, hide their name so they don't draw player aggro in towns when carrying out normal business. Or in the case that there are bounty hunters, if players were to take up their own created "assassin"/"mercenary" profession, they would be able to hide their name, and might become infamous for their "look". A way to truly give a story to and roleplay perspective of good vs. evil; a means for players to play both sides.
E.g.: How "tanky" has a tank to feel? How magical has a mage to feel? How "rangery" has a ranger to feel?
Join now!
For example; will it be a lot different to play a Dreadnought compared to knight?
Or will the only difference between playing the two be the delegation of primary stats?
In this example the dreadnought having more dps and the knight being tankier.
Question answered by Zitch.
And the answer is:
"Yes they will feel different.
Archetype A and B have different skills.
Sub-Archetype only gives "augments" that alters how a skill works (like D3 rune system), but the main skills are still the Main Archetype's.
Both Primary Archetype and Sub archetype decides "stat growth" of character together with Race."
For instance, will you virtually erase the risk of permanence associated with player choice by freely allowing players to change things such as class, skill-builds?
Or will you reward players who thoughtfully plan their character in advance?
Formerly T-Elf
Will they be be something specific to counter each other, or will player choice be more freer in this?
How many skills will each class have? Also, will all those skills be useful or will some be considered trash after leveling up and gaining new ones (if that's how it is planned)..
ie. 30 active skills, but you only use 5 of those at max level?
What's the plan? Sorry if I've missed this, please link me to an answer if there is one already. =D
Rather than just clicking a particular action like "process" or "deconstruct" or "combine" for a set of mats for recipes, will there be abilities? For example, ability that would increase % chance of Creating high quality for a set time, increase % chance of success rate, or higher quantity of items retrieved from deconstruction items, etc ...
Thank you I.S., as always, for including the community in this great project!
I am interested in what can be summoned by the summoner. Can we summon Weapons(unequipable), a single summon, many small summons, structures, maybe utility pets like a scouting bird, etc.?
I would also like to know if abilities will differ if I am using a book over an orb?
Thank you,
No information(Spell Fireball: launches a ball of fire at your target)
Simple info(Spell Fireball: launches a ball of fire at your target dealing 100 (base) damage)
Basic damage formula(Spell Fireball: launches a ball of fire at your target dealing 100 * 1.02 spell damage)
More?
1- how does a recent graduate with CS degree go about becoming a game developer in the industry? what tips would you give in starting a career in game development? Most game dev companies only hire people with several years of experience.
2- what is the process of changing an implemented mechanic that received a lot of negative feedback?
There's a broad range on the number of character abilities out there between MMORPGs. I've played games that have as few as 6 abilities that your character can use during battle to as many as 100. Personally, I like a larger amount of abilities as I feel it makes the game more dynamic and gives you more reason to play and learn your abilities better to master your class. I have heard that Ashes abilities will likely be limited to one hot bar of 10 or so abilities at a given time. Is that still currently the plan, if that was even accurate?
Thanks
So are Geographers or GIS Technicians desired on an MMO Development team?
Will the same ability be different in appearance to another class combination. Class A+B casting fireball having a different color than Class A+C?