- Ability Design
** we all know that in a hybrid type or on a more combat type mmo, almost all of the classes have their own cc respectively. What will be your approach to this? Personally I see this as a stigma, this actually constricts diversity in classes. (ex. 50% population will be assasin) Or how will you prevent this.
- Balance Design
** I am a support player, even of fps games, as I remember you can combine classes like go for paly and then healer, thus serving as both tank and sustain. Will there be a way to go healer - healer? Will it give more boost to approach the class system in linear method.
- Class Design
** Will you approach the big bad a** armours like fantasy inclined? or will you try and stick realistically? Like super fitted full plates and proper paddings and all.