Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
There always seems to be server migrations as games begin to fail or lose significant portions of a player base (even if they are still financially doing well). I think mismanaging this likely adds to reasons they fail. In Ashes case, it could be more detrimental.
Hasn't other games had that issue? I don't recall having issues when it launched, but it also happened quite a bit of years ago. I do remember an expansion launch, they launched in dec. that had issues, partly also because a raidboss (worldboss), that wasn't in their own instance, but just in an area people would quest/do daily's The lag just caused people to die and not getting credit for it. It somewhat worked it self out, when there wasn't so many people around the area anymore
The first raid was buggy as the last boss had falling platforms to get to the last phase. The platforms were supposed to fall a short way and stop so the group could work their way down. Sometimes they would not stop or the would not move.
A friend of mine is a super social guy. He grouped with another person and tried to level together. Biggest concern he had was the cut scenes for the main story telling. Having to stop and watch them go 2 minutes and stop and watch.
Was a good way to tell the story but is bad for keeping the community together. Sometimes it felt more like a single player RPG with other people in it.