Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
There always seems to be server migrations as games begin to fail or lose significant portions of a player base (even if they are still financially doing well). I think mismanaging this likely adds to reasons they fail. In Ashes case, it could be more detrimental.
Hasn't other games had that issue? I don't recall having issues when it launched, but it also happened quite a bit of years ago. I do remember an expansion launch, they launched in dec. that had issues, partly also because a raidboss (worldboss), that wasn't in their own instance, but just in an area people would quest/do daily's The lag just caused people to die and not getting credit for it. It somewhat worked it self out, when there wasn't so many people around the area anymore
The first raid was buggy as the last boss had falling platforms to get to the last phase. The platforms were supposed to fall a short way and stop so the group could work their way down. Sometimes they would not stop or the would not move.
A friend of mine is a super social guy. He grouped with another person and tried to level together. Biggest concern he had was the cut scenes for the main story telling. Having to stop and watch them go 2 minutes and stop and watch.
Was a good way to tell the story but is bad for keeping the community together. Sometimes it felt more like a single player RPG with other people in it.