Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Invisibility/Cloaking Animations
Benohr
Member
Just a thought. I noticed that the animation for activating invisibility is too flashy. If it were tied to level of the ability or player level, and it gets less flashier till it just activates without any visible animation then that would be cool.
This is because we can logically say that as you get better in using invisibility, you waste less mana in activating it (the excess mana can be said to cause the discharge- which is the flashy animation).
But like i said. Just a thought. Not an expert on these matters or anything like that. I just don't want another player catching me activating invisibility due to a flash of light.
This is because we can logically say that as you get better in using invisibility, you waste less mana in activating it (the excess mana can be said to cause the discharge- which is the flashy animation).
But like i said. Just a thought. Not an expert on these matters or anything like that. I just don't want another player catching me activating invisibility due to a flash of light.
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