Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Ah ok. Yes the planned system is exploitable but it's also risky, since as soon as you attack another player you become a combatant and can be attacked by anyone else with no consequences.
System gamed! Enjoy PvP buddies!
Nah, in all seriousness I look forward to seeing how this plays out for real. I rather fight back and keep more respurces and get better than just wait to be 'off-ed' anyways.
I mean if you want to know how this will work out there's no need to wait. Look at Albion online and their red zones. Please quote me. When the game releases, if it maintains the system that has been mentioned by others, then it will be gamed exactly like it was in Albion. It's an objectively bad system that should be improved upon. I'll hold my judgements for the alpha because right now it's basically just random speculation.
This system will punish open world unstructured PvP.
My current thoughts are it will need a more granular approach where certain areas the corruption cost is higher compared to others where it is lower. Giving the risk versus reward aspect. The best comparison i can think to this is the security system in EVE Online, but Ashes works in a different way much more dynamic so hard to see how this will work.
Roll on Alpha 1 so we can start testing these systems
Yep, exactly what the testing phases are for. Science!!
For Science!
Attacking* non-PvP flagged players, and killing them, actually rewards more resources than if they flagged up. This is to encourage fighting back though, it is balanced with corruption.