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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Support? - In response to: Healers and Supports: What are you hoping to see in AoC?
chibibree
Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
This week in our podcast, we discussed @danada 's post and continued to branch off.
Do you think support can be a rewarding class? What would make it feel rewarding, or make you enjoy playing that kind of class? What are your hopes for Support classes in Ashes of Creation?
With experiences in other video games - namely FFXIV for me - I've seen a new perspective on support classes. I've mained Dancer this new expansion and really enjoy the cross between damage and buffing that it gives. That beign said, I can see perspectives for healer/support where you heal mainly but also add damage buffs...
Thoughts?
OP: https://forums.ashesofcreation.com/discussion/42844/healers-and-supports-what-are-you-hoping-to-see-in-aoc
Do you think support can be a rewarding class? What would make it feel rewarding, or make you enjoy playing that kind of class? What are your hopes for Support classes in Ashes of Creation?
With experiences in other video games - namely FFXIV for me - I've seen a new perspective on support classes. I've mained Dancer this new expansion and really enjoy the cross between damage and buffing that it gives. That beign said, I can see perspectives for healer/support where you heal mainly but also add damage buffs...
Thoughts?
OP: https://forums.ashesofcreation.com/discussion/42844/healers-and-supports-what-are-you-hoping-to-see-in-aoc
3
Comments
Also heals can be done together as a ritual, we gather around and have an effect like druid's tranquility from WoW.
Basically when I support I want to be noticed for it, my presence felt!
I posted about my thoughts on bard on @danada 's thread:
I'd like my support class to feel like the major power is from the support abilities. They should spend 90% of their time taking supportive actions.
I was thinking of a multi-level casting solution. Something like the below:
Multiple layers will provide a dynamic feeling to performances, optional components would add resource demands and flexibility to the end-product.
Maybe some abilities that spread and/or refresh other hot/dot effects applied by party members?
As a support, you should be the cornerstone of strategy. Timely and effective use of all your skills must have a pivotal role in the success of the party
@virtek That gave me an idea...
A dancer of sorts that has a few dancing stances that affect the party depending on what is needed i.e.: Damage Increase Dance or a Defense Increase. This would takea few runs and paying attention to when the dance would need to be activated to perform at its best - thus utilizing the combo bonus when you perform it properly. Perhaps nailing it down can provide more of an increase to said buffs.
@bot I like that thought... would be cool to see what Bard/x could bring to the table. I personally enjoy Dancer class in FFXIV but there are some other ideas I can imagine that would make the class operate even more different than their version.
The Necromancer might also want to summon their Skeletons while the Minstrel is channeling a Damage Increase Song for the party. A Soul Weaver might want to prepare a Song for the party that increases incoming heals in anticipation of a High Priest's party-wide Heal.
Then, we will truly be supporting the combat tactics of our teammates -based on the Adventurer abilities and weapon abilities they're using - in addition to adjusting our typical party/raid tactics based on what our opponents are doing.
As we are using our weapon ability combos to lead up to the weapon's ultimate ability - I hope there will also be de facto combos we can create by synergizing our own abilities with the abilities our teammates like to use. Across archetypes and subclasses, as well as within a specific archetype.
Hopefully, a Shadow Caster and Shadow Disciple can pool their abilities to strengthen and heal the minions of a Shadowmancer while a Song Caller might be able to increase the number of minions all Summoners in the party can Summon.
@Dygz That is an interesting theory craft... that would definitely make it more interesting to play support, given the number of opportunities presented. This could end up leading to multiple playstyles within the same classes/archetype mixtures. This would also change based on party makeup. I am looking forward to seeing how Intrepid presents the support classes and, as @Valentine mentioned, keeping it interesting.
This, exactly! Support types should be able to help team members capitalize on their abilities. I like the idea that the secondary class of the support type can grant especially strong boons for that primary class in their team. This would be even more dynamic and fantastic if Ashes allows for the changing of secondary class to fill specific roles for the day.
I agree with this, to a point. Sadly, I think "support" skills would mainly fall into the buff/debuff/CC realm, though the execution of such can add a much deeper feel to the interaction. Such as creating an aoe field around the support type that increases casting/global cooldown speeds or making the boss more vulnerable to interrupts.
Your idea sounds far from crazy to me, though I would, personally, like my support class to stray away from the need to worry about my personal damage or healing throughput. I want to increase the abilities of those that are specializing in their role, while having the flexibility to impact many facets of the battle.