Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Dev Discussion #8 - MMO "Stickiness"
LieutenantToast
Member, Alpha One, Alpha Two, Early Alpha Two
Glorious Ashes community - it's time for another Dev Discussion! Dev Discussion topics are kind of like a "reverse Q&A" - rather than you asking us questions about Ashes of Creation, we want to ask YOU what your thoughts are.
Our design team has compiled a list of burning questions we'd love to get your feedback on regarding gameplay, your past MMO experiences, and more. Join in on the Dev Discussion and share what makes gaming special to you!
Dev Discussion #8 - MMO "Stickiness"
What makes an MMO "sticky" for you? What keeps you coming back time after time?
Keep an eye out for our next Dev Discussion topic regarding making new friends in an MMO!
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Comments
What I don't do is chase little bits of "checklist" items, wether thats "login rewards" or even "visit every zone this week to get a reward" - that kind of stuff is not sticky content, it's repulsive
Edit.
As Lethality said, the checklist items can get boring quick. Growth in skills, freehold, crafting, leveling, raiding,.. anything that can keep you in the game, is better than the daily login grind.
Currently, the main reason i return to MMOs is because i like playing my characters in the game. A combination of liking how the game plays as well as the class/races in the game.
For games where players could influence the world. I loved to watch as power shifted and different groups of players war with each other and take control of different areas. I love how dynamic it made the game feel as well as the power I felt as a player. It felt like if i put my mind to it, i could also make waves in the world.
Exploration. A sense of discovery and beautiful landscapes to explore... attach lore to it and omg...
Active, rewarding, and engaging PvP.
Active and involved dev teams.
Regular community events and activities.
Actually feeling like you have a place in the game and what you do matters, too many games just shove the player into the world and everyone is the same, being able to standout and be good at what you want your character to specialize in is big for most people I would think.
Also GM/Dev transparency and involvement, hearing from and seeing GMs in-game or on the forums more than just whenever patch notes are posted is big and shows they actually care about their game and the players.
Hmmm...
There could be a lot of things but if I have to reduce them to one single part of the game I have to go with THE LORE everything has to do with it and it is the essence that keeps the wheel spinning, everything in the game, from a deep character to the spells, the items, the villains, the crafting, everything comes from the lore and then gives shape to the world and my adventures, as long the lore keeps going and makes a good interesting story I will keep coming back, specially if it goes far beyond an archetype of a story, take Dune or Game of Thrones or Darksouls or Bloodborne for example, I think that's the new kind of narrative that the people is expecting from the game, a history where nothing is good or bad, there's no a clear and cut line between black or white, the game that can achieve that type of narrative are the ones that catch you and make you feel there, because that's exactly how the people are and how we would deal with powers beyond us or we can get them, sure, someone could become a hero, but at what cost? Does the villain has always been bad? Maybe there are reasons for it and even the chance of redemption after all the death and chaos and destruction he/she has done...
Maybe at the end the true essence of dark and light, even if they're condemned to fight each other for eternity, also happens to not be able to exist one without the other, otherwise they will bring the nothingness and that's the real enemy...
Hehehehe sorry if it's a very long answer but this type of questions I really like to put a lot of effort on them, see you soon
But what WOW failed at was to bring something new to the table, since it was always the same old, same old.
BDO kept me hooked 24/7 simple because of involvement, the extreme combat mechanics and naturally my own love for the Maehwa.
So i think it is about finding your perfect fit asap and sticking with just what you like.
Currently, for example, the number of classes in AOC, i just hope i can my new maehwa.
Don't get me wrong. I'm not saying I won't play this game if it doesn't have all of this. There is no game out there (that I know of) that has every single one of the things I just listed. These are the things I look at when thinking about revisiting a game and spending HOURS upon HOURS of my precious time in.
So ye, great gameplay keeps you coming back
A non-MMO that has kept me for years now is Warframe. Same corridors I've blasted through hundreds of times, I've mastered all the weapons, but they constantly add new content and run events, along with daily missions with useful rewards, and an RNG-based system where one modifier on an item can be randomized with useful and unique stats.
But that won't work the same way for a MEOW. The thing that will keep me glued to a MEOW is "can I safely end my session here?" combined with "where will I be relative to the friends I've been playing with?" more than trying to pursue one last skill advancement or get in one last crafting minigame. If neither of these logistical issues matter, what will keep me coming back is that the game is genuinely fun and interesting, and that I can just log in and start playing without many barriers like needing a group or enough potions to survive. This works well since I'm planning to be a solo traveler in every MEOW I play.
Also, as a side note of what I don't want to see, please don't give me daily quests that require me to do them in order to stay competitive. Nothing breeds contempt for a game within me more than feeling like I'm being forced to log on. I find that I log on more and strive to better myself when it feels like it's entirely my choice. Having dailies to progress myself makes me feel like I'm being told to do something that I was already going to do. Maybe it's the stubbornness in me, but it really rubs me the wrong way.
Secondly, the ability to develop and progress your character, particularly when it comes to improving your gear, healing ability etc via equipment, knowledge that is earned over time.
Finally, the ability to tackle content as a group and play together. People really make an MMO and being part of a guild overcoming various challenges that get thrown at you is a real thrill.
I enjoy documenting and sharing all my adventures.
If I have no goal to work towards & I notice all my friends are offline, I usually just log off as well.
I have to say economy takes a good 2nd place tho
An engaging and meaningful sense of progress outside of gear and skill tree
Immersive and vibrant world
An active community
A fun combat with satisfying feedback
Fashion
While I do enjoy the sense of progress, I think there must always be some place, where all of it can be put to a good use, rather than grind for the sake of grind.
- Not complicated the skill system like bless online which is so hard and just too complex.
- things to do quest and progression or things i can do in game to make money like farming, collecting etc .
- que up in random dungeons so i can catch up on gear and whatnot with fun encounters.
- It's not punishing going on vacation for 1 month and coming back to falling behind so hard and the only way to catch up is gold and auction house which u dont have enough gold anyway due to jacked up prices.
- unique skill system that makes me viable that no one else can master if they have mastered something else.
- quests lots of quests and gold rewards
- DOES NOT have BDO item leveling that is sooo abusive! item breaking etc
I love the feeling of battling something huge and crazy looking.
.Story alway makes or breaks a game for me. I want to be the nobody how becomes a hero.
.last but not least. I have a obsession with being able to cut down trees in video games.
That’s all I did in RuneScape 😅...idk why
A sense of progression in whatever directions I want to take like adventuring, exploring, crafting, social organizations.
The ability to have unconventional groups that are viable; unconventional characters.
One big attraction to Ashes was the promise that our actions have meaning and affects what happens in the world. I want to find a niche, and perhaps build a reputation for "whatever". The ability to be unique.
A world where if I miss a week or so, I haven't lost what I had like, house, garden, etc. You don't lose progression or possessions with short absences.
You have control over chats with blocking, ability to make private chats, selecting chat types, and a /reporting system.
Formerly T-Elf
Sense of progression
Addictive combat
1)Different Biomes to explore.
2)Substantial rewards for exploring. Going places off the beaten trail. Lots of places off the beaten trail.
3)Grinding for Pot Mats every raid killed WOW for me.
4)Being able to make multiple characters and learn different crafting skills on each and then, most importantly, be able to trade between characters.
Secondly, having goals that cannot be met instantaneously. Now days MMOs practically hand you everything so a week after a new patch I am usually ready to quit.
Lastly, immersion into that world. FFXI (pre-abyssea) did an amazing job with this. This is part of the problem I have with BDO and their cosmetics...
Another thing that I think is important but almost no studio does (maybe because it's technically not doable) is keep making the "engine" better and better, polish the graphics, add things you couldn't have before (like ESO please start adding cloaks to your game, I'm sure your team is capable of doing it by now without breaking the world).
#1 - Freedom, Lack of Chores
I know it's going to sound simple, but its all about having the freedom to do what I would like to do.. without it feeling like a "chore"
The balance is difficult, and its hard to come up with things and keep them light without it having to be "done" but I believe it can be done.
#2 - Community
Seeing the same people, enemies, friends and essentially communities keeps me coming back.
#3 - Fun
Now this bleeds into many things, but at the end of the day the simple question "Am I having fun" is asked. If I am, I come back..if not? I don't.
Any accumulation of feelings of wasting my time may result on not wanting to log on, knowing that I have more chance of wasting it than accomplish anything.
I don't mind risk vs reward. I just don't want risk vs nothing. I don't want to have to farm 100s of Balaur hearts and miss the Fenris pants proc. I don't want to attempt a regrade of Celestial piece of gear to Divine and break it.
I want to log back in for the same reasons that I didn't want to log out the previous night. I don't want to run in circles in the middle of the town for hours at prime server time hoping someone will answer my LFG or WTB/WTS message in chat.
Love ya Intrepid! ❤️🤘
Edit: TLDR
Bring me
-No P2W & RNG sh*t
-Content
And I'll keep playing