Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
However, your fans will always have an open mind and be receptive, understanding it's a work in progress because they've been following development since 2017.
Showing this to someone who has 0 idea of what to expect from Ashes of Creation was and still is a horrible idea. Intrepid took the absolute wrong approach for a "surprise" for gamescom. You could've used all of those assets in an actual GAMEPLAY video with combat, just showcasing the various monsters in environments and dropping giant ass fireballs out of the sky on them.
Instead they decided to make this half-baked cinematic trailer with a bunch of WIP assets and first pass animations. Which is not what they should show to new people. Companies showcase their most impressive feats and that's the assumption with this latest trailer. That THIS, these WIP assets and animations, are your most impressive feats you've achieved in the past 2-3 years of development.
I know that almost all of the assets showcased are new assets that were made in the last few months, because I watch the livestreams and follow development closely. The average IGN watcher? Not so much.
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