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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
What you fear the most that can happen to ashes?
Micromegas
Member
This is what I fear the most XD
I feel like at the end character design and combat will be huge let down for me, as I dislike how it is in apoc >...<
I feel like at the end character design and combat will be huge let down for me, as I dislike how it is in apoc >...<
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Comments
I quiet like the the combat tbh, they just have to show us some more real magic, and scale the stamina costs etc.
Don't get me wrong though, nothing so far has lead me to believe that this will be the case in Ashes. I am just pointing it out as this seems to be the case in many other MMO's.
2) Glitched looking combat animations if animation cancelling allows abilities to register input/output effects.
Imo only block dodge and counterATK should cancel animations in order to react to an opponents move. But if a player choses to dodge while in the middle of performing an ability, that ability should not register.
3) Instanced PvE dungeons becoming the prime source of gearing
4) Instanced PvP battlegrounds becoming the prime source of PvP gear
5) Non open world PvP
6) Ridiculous cosmetics and mounts
7) Character bound items (gold farming control can only be achieved with active GMs, not bound items)
8) Combat becoming less than 60% of the gaming experience, meaning that a player in order to progress in normal pace will have to spend A LOT of time micro managing army of NPC servants, refining endless material, having to organize sales for endless little products that each one offers very little reward. Being forced to build let's say a ship solo, instead of a group effort.
9) Solo content being more than around 5% of the experience.
10) Bad server performance that would lead to high ping and rubberbanding
Word.
well......
2: economy being controlled by bad people
3: game becoming p2w
4: support and company not listening to the people (which as long as we have @LieutenantToast im not worried about that, she is always with us)
1. That will undoubtedly happen
2. That will probably happen at some point
3. if that happens the game will die
4. That will probably happen when push comes to shove
When everyone has gotten comfortable in game they sell it to a greedy company that ruins it.
You're bleeding for salvation, but you can't see that you are the damnation itself." -Norther
It's this backdoor in red/blue systems that always makes me uncomfortable. If the devs can make it so the backdoor is mostly useless to them, I see no problems with the system. I just fear that the gankers will just abuse the flaw and get away with murder, weakening or maybe even ruining the game.
I get it, PvPer want to PvP, but ganking is not PvP and shouldn't be encouraged.
If you are flagged red, when defeated you have an increasing chance (based on amount of corruption) to drop gear.
This doesn't address the 'backdoor' or provide much insight, and I am not hear to talk about the merits of such system. However, it was stated you didn't fully understand the system and you mentioned loot, so I wanted to clarify that point.
Welcome to the community @BedDave!
Its also a concern that there will not be many in game armors and weapons that are not in cash shop. Its a subscription so i doubt it but the amount of concept art for payable things compared to non-payable is staggering.
This is also my fear. Being someone who lost their 100$ invested in eqn. The longer the br goes on the bigger this fear gets.
You know, I was worried about this too, but from watching the Dev diaries and knowing they are using a polished engine and not to mention all of the Apoc load testing. I have suddenly become confident in what I am witnessing. Just watching the Dev diary for some of the 3d modeling I know the weapon models will be very detailed and polished to a T...literally when I swing my sword at you, there isn't going to be any confusion of the edge of my axe and your chainmail protection. The big hindrance will be your computer components.
0dbea148-8cb8-4711-ba90-eb0864e93b5f
Hm interesting 🤨 We share the same concern but I'm on the exact opposite side. I really like the action combat in Apocalypse and can't wait to test it with class kits in castle siege mode. Also, could you elaborate more on what exactly you don't like about the combat in apocalypse? @Micromegas
But seriously, if there was a server merge, and OCE had to merge or play on EU or NA, I think I'd be pretty sad to maybe lose my favourite freehold plot or see a city I helped defend just vanish.
At least with everyone drinking from the river you'll have plenty of.... Um... Followers? Minions? Thralls?
Serious note a lot of my fears were addressed,
1) becoming f2p
2) becoming p2w
3) not having enough challenge
4) lackluster world pvp
5) skilled gameplay falling behind gear level (to a certain degree)
6) lack of meaningful content. (don't get me wrong it looks like there's a lot to do that's planned I just hope all the activities can maintain their own identity instead of being a daily chores list)
Guess I am not only one.
1. My.com
2. Combat System
3. PvP trend where one class is utlimate class doing 30 percent more dmg
4. Hoping for some raiderz combat System for pve if not it's ok with w/e
5. Hoping game last more then 2 month
6. Playing certain class that is not wanted
AoC appears to be heading down a path where the game will have a similar structure. I don't want to see the Gankers and other bad apples take over the server and run off the players. I hope PvPer have learned from that time and are more civil, and not just a bloodthirsty mob.