Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Dev Discussion #9 - Making Friends
LieutenantToast
Member, Alpha One, Alpha Two, Early Alpha Two
Glorious Ashes community - it's time for another Dev Discussion! Dev Discussion topics are kind of like a "reverse Q&A" - rather than you asking us questions about Ashes of Creation, we want to ask YOU what your thoughts are.
Our design team has compiled a list of burning questions we'd love to get your feedback on regarding gameplay, your past MMO experiences, and more. Join in on the Dev Discussion and share what makes gaming special to you!
Dev Discussion #9 - Making Friends
What's your favorite way to make new friends in an MMO?
Keep an eye out for our next Dev Discussion topic regarding group composition!
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Comments
On the PvE end of things... I almost never make friends with somebody I've only grouped with etc. just one time like you could come across with a LFG group finder tool. I have however gained some lasting friendships from games where you would encounter the same person (EverQuest, Early WoW etc.)
On the PvP side of things I've become friends with people i'm fighting both with and against.. primarily in games where skill is evident. The same factor that I mentioned above though... repeat interaction where you start to know somebody overtime is really the separating factor.
In other words?
If a community is present, i'ts easy to make friends (and enemies)
I can definitely see the benefit to this being something without a type of matchmaking system but I think other things would benefit from some sort of matchmaking system. I prefer to make friends by random occurrence throughout my adventures but I also have less time now than I did before to play games so I would like to see matchmaking system for some sort of events while having others be done organically as you had mentioned
Open world vs Instanced dungeons/BG
Challenging environment vs casual dailies.
An insight to Human relations vs Group Finder
Very interesting topic and I hope that devs look into it thoroughly because mmorpgs last more when people make friends in them.
My friendlist only had inrl and ZERO online friends in every mmorpg that had a Group Finder that I could join and teleport from a City.
In my first mmorpg that did not had a GF I made friends from random open world encounters:
1) very rarely after a fight for a spot. If we were of the same class sometimes we would respectfully say gf and sometimes we'd talk about the class, meet up in a open world arena (no xp loss upon death) and practice fighting.
2) Some times a gatherer would like to join my group of friends to get deeper in a zone.
With some gatherers we'd build a friendship to buy or farm together materials for gear
3) Most of the times that I would make a friend online it would be if we were in the same zone and together level up for a few days. If they were a person my group liked they would become a true friend and paths would be the same. Always.
4) Back then guilds were around 50 people. We knew everyone inside and out. People wouldnt solo on 8 different alt chars. Each person had a role in the guild, both in combat and in riches. These were friends and every second day or so we'd definatly play with somebody in the guild to achieve something.
The more casual mmorpgs become, the more shallow the friendships.
Personally I just couldnt see the point in pretending to be a friend with someone that I'd play maybe 40mins a couple of times a week. Here is what I believe are the reasons that create a distance between players:
1)easy xp, many alts. A "friend would reach max lv in a week and at some point start an alt. My alt could be 20 level. Their alt 30.
Next alt. Mine 40. Theirs 20.
2) Group Finder, dailies.
I log in. My "friend" is not on yet. I join GF for the first out of 6 dailies. Three random people join me. 20 mins later "ty for run. Anyone for this daily? No? Okay."
At some point my friend will log in but Im done with the dailies.
3) Instanced group.
PvE. I am a melee DD and I farm that dungeon for that set. My "friend" is a healer. They farm another dungeon.
In open world you are in a zone for mats for both of you for a day or two. Once you get the mats then you go to help your friend in a different zone to get the healers design and they come to your zone for a DPS design. Gear crafted everyone in the group is happy
PvP. I might do BGs. My "friend" might do pve dailies.
On open world PvP is "hey some1 killed me. Let's go teach them a lesson". You bet a real friend would come no matter what they were doing. If it is for BG if they are not in the mood we wont play together.
Ashes might turn this on its head though if some of the social systems are delivered on come game release with a far wider network of contacts and friends being needed to unlock the true potential and fun aspects of game mechanics and systems. This will be a huge plus IMO.
I didn't really make any new friends in PvE in WoW. Everything from trading to dungeons was automated so I didn't need to talk to anyone. I hope Ashes won't be like that.
I think most people are kinda shy like me and won't bother talking to strangers unless there is a benefit to it. It's good to encourage teamwork and cooperation both in PvP and PvE.
In wow playing as tank I always faced people trying to befriend me just so theyd have easy time making groups and pmd me only when lacking role.
You're bleeding for salvation, but you can't see that you are the damnation itself." -Norther
i am an elven dps in all games
i play eu times but from early morning in eu (such as 7am) to around 10 to 12 am eu time which
i dont like trade runs
i dont like farming
i dont like dungeons that much but eh i do 3 or 5 times a day if i have to
i dont like constant pvp all day long XD but i do like pvp in general
i dont like mining and logging and gathering and husbandry and crafting at all
i do like questing
i love exploring so much
and i love finding neat special places or special items or achievements that have more sentimental value rather than gold ...
i love gathering and hoarding stuff XD
i like helping people at random
im ok with grinding 1 or 2 hours a day
im totaly ok with helping people doing trade runs or helping to run their farm and etc as well.
but somehow i always end up lone wolfing everything ...
im not good at making friends
maybe because i help people fast and leave them be out of politeness XD idk
is there anyone preferably a tank or healer who wants to be my friend and partner and we can play and help each other do quests and stuff ?
even if i dont like doing trade runs and some other stuff i mentioned but i would surely help people do anything if anyone ever asks me
( on regular basis in games i help like 5 hours a day without knowing people or sometimes even without talking to them)
p.s: i hate dwarves
and im an elven supremacist XD
Addon Developer
OG Backer
There should be some sort of system that pings the server saying "Volga needs help being PK'd" or "Volga needs help with a quest". Anyone can respond to this ping by opening up their map by pressing and holding the left bracket key for 2seconds which brings up their map showing the ping location, similar to what Division offers to help out a fellow player. I really love this system and make lots of friends this way.(yes yes I know, gross Division)
Also, I'm super outgoing so anyone I happen across I usually get to know them and become friends! It's why @Karthos and I are friends.
I feel pretty confident of inclusion without judgement whenever there is access to some lighter, opt-in social activities that have less to do with fighting skill or gaining anything ingame (does not trigger competitive acquisition, but there would still be some sort of fun reward) and more to do with participation towards some festive, enjoyable end. Less of a contest and more of a showcase to share and spectate. Those are really fun because even if you are just a spectator, you show up, and contribute to the chat when it’s interesting. Then you happen to encounter others with whom you click.
I have also gained friends ingame just by coming to their impromptu rescue out in the open world.