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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Archive Of Ideas
caedwyn
Member
in this thread everyone is welcome and encouraged to share their ideas about anything they can imagine that might be cool to have, relating the world of verra.
and the community will give votes by liking the ideas
dont be shy
and the community will give votes by liking the ideas
dont be shy
- Remember : one idea per comment. you can post many ideas but keep each idea separate from others so people can like it separately
- would be useful if you separate your idea with its description like :
idea :
description :
1
Comments
Create an epic trinket called "Nagash's Phylactery" and make it give stats in Strength and Stamina, basically make it a tank trinket.
Try to create trinkets out of dragon materials.
Find a whale and try to befriend it.
Ride a panda mount into battle.
Probable make a blacksmithing friend.
Make a Crafting guild.
Okay... hear me out.
Implement the epic cult item: The Bag of Holding!
Make it something really hard to produce:
-enchanted cloth or leather for the bag itself that requires a grandmaster leatherworker or tailor to create and then produce the bag bag itself
-enchantments that require a grandmaster enchanter
-a space stone that is mined from a randomly spawning space elemental (elemental has a low chance to spawn in every dungeon but has a higher chance to spawn in dungeons with normally spawning elementals
-bagsize could depend on the quality of the space stone used (small sized stone for a pouch of holding, while a majour space stone mined from a boss would beused for a backpack of holding)
Edit: The bag would be intended for max level raiders etc that have enough money or connections to actually get one)
1) Trees you can climb/hide in branches (rather than just hide behind the tree trunk which the way most work)
2) submerge in water
3) dig holes in ground as traps or places to hide
4) underbrush and thickets that actually impede movement (instead of eye candy that you can walk right through as they were not there)
For example:
Age of Bloodshed
Age of Knowledge
Age of Diplomatic Backstabbing and Backroom manouvers?
It would be awesome if every Age would give a slight buff to players
I can get behind the tree idea. I loved it that you could climb trees in ArchAge, and I think that the brush idea would give the whole ranger class some more avenues of opportunity (they could have a skill that cuts the slow for example)
Submerge in water should be a given (except if you mean the ability to hide in puddles etc)
But digging holes would be pretty op, because it would be some kind of unbreakable hard cc, which IS tries to avoid.
Description: imagine... everyone is attacking a huge monster in a party but one of the people (random, could be anyone who has the timing and distance right) will climb the monster and based on their role do 1 time only a special attack that does relatively good damage but is never one-shot kill.
Do you mean something like the Monster Hunter system?
not sure, i dont like that game because the only thing in it is to kill animals -_-
they said the world is alive and all, not sure to what extent they will take it tho
some examples :
i have a thread of inspirations for animals and pets :
https://forums.ashesofcreation.com/discussion/42333/beasts-pets-ideas-inspiration
so do i
i would be happy if i get recognition as a member of a pureblood elite elven hierarchy XD or grand house or something...
Would you need a phylactery and would i be allowed to craft it for you?
I will put really usefull stats on it, like strength and stamina!
you could be USED as a phylactery ^^
most of the times those who try to gain eternal life by making deals with beings like you and me deserve to be outsmarted like this XD
you know your stuff
https://forums.ashesofcreation.com/discussion/43097/constellations-of-verra/p1
please read the thread for more information
would be nice exchange for underground dungeons
So, something like the og duskwood of wow classic? They intended players to have equip torches or lamps if they wanted to see anything.
Love the idea, and it would be a really cool idea to have a lantern as a casting instrument.
ofc i am against the whole "mages must have staff or wand"
and im against the guns in fantasy games
XD
. . . And with trees that move to obscure your trail so simply back-tracking will not get you back to your starting point. Following a "clear" path is more likely to get you even more lost than if you charted your own course - and of course marking or attempting to hack your own path brings down the wrath of nature.
Would make for an interesting high level competetive dungeon.
Random paths with randomly appearing adds and bosses, low visibility, will o whisps that can charm someone for a short duration, traps everywhere.