Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Most MMOs focus too much on combat skills and it's a shame. Most if not all classes should have plenty of uses outside of combat.
Do you have plans to do anything different with random world mob AI (such as eat/sleep cycles, mob migration, fleeing mechanics, world mobs *not trigger spawned* used for city attacks, ect.)?
"The next one."
Do you plan to have guard act differently against boss/massive creatures? I feel like it wouldn't make sense to negate damage against something 20x your size without either being flung backward and stunned or damaged regardless.
Also, are there going to be certain classes that can guard against magic, or will this be done through specific class spells? I imagine having to time your spell-guard could be an interesting mechanic for those classes that's a bit unique and powerful.
Is it going to be like completely unique combos depending on the weapon choices, or will it really just be twice as fast as a one-handed weapon?
I just want to avoid a situation like Guild Wars 2, where your off-hand weapon really isn't used at all except for a few abilities.
Once we get access to the class / combo system if the player base dislike it unanimously is there a plan B for the class / combo system? also are we getting written class blogs anytime soon or is that another 6 months?
Resize buttons, reposition different windows, Combat damage / healing, show/ hide buffs and debuffs etc?
Kinda like ElvUi for WoW.
They already said that this will be a feature.
Ashesofcreation.wiki/UI
ps Keep up the great work and hope to see some summoner concept art!
thx
I'm more thinking of a non-magic-using fighter who specializes in fighting casters (like in D&D getting close enough to a caster casting a spell provokes attack-of-opportunity, has natural boosts to "saves" or resistance against spells, or items/materials that bypass/negate magic); but, can also mean other mages specifically built to fight other mages and anything in between.