Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
Most MMOs focus too much on combat skills and it's a shame. Most if not all classes should have plenty of uses outside of combat.
Do you have plans to do anything different with random world mob AI (such as eat/sleep cycles, mob migration, fleeing mechanics, world mobs *not trigger spawned* used for city attacks, ect.)?
"The next one."
Do you plan to have guard act differently against boss/massive creatures? I feel like it wouldn't make sense to negate damage against something 20x your size without either being flung backward and stunned or damaged regardless.
Also, are there going to be certain classes that can guard against magic, or will this be done through specific class spells? I imagine having to time your spell-guard could be an interesting mechanic for those classes that's a bit unique and powerful.
Is it going to be like completely unique combos depending on the weapon choices, or will it really just be twice as fast as a one-handed weapon?
I just want to avoid a situation like Guild Wars 2, where your off-hand weapon really isn't used at all except for a few abilities.
Once we get access to the class / combo system if the player base dislike it unanimously is there a plan B for the class / combo system? also are we getting written class blogs anytime soon or is that another 6 months?
Resize buttons, reposition different windows, Combat damage / healing, show/ hide buffs and debuffs etc?
Kinda like ElvUi for WoW.
They already said that this will be a feature.
Ashesofcreation.wiki/UI
ps Keep up the great work and hope to see some summoner concept art!
thx
I'm more thinking of a non-magic-using fighter who specializes in fighting casters (like in D&D getting close enough to a caster casting a spell provokes attack-of-opportunity, has natural boosts to "saves" or resistance against spells, or items/materials that bypass/negate magic); but, can also mean other mages specifically built to fight other mages and anything in between.