Azathoth wrote: » There has been many topics on this in the threads. The search engine works now, i think. There is also plenty of info on this in the various Wikis. Overall, the world is big... I think somewhere around 4x Skyrim (but I forget now). There are many biomes planned too. And the undeground regions are, so i have heard somewhere I think, almost the size of the above ground area.
UndeadCanadianGamer wrote: » We will see the world map when the game launches. Even the Alphas and Betas are on a different map (1/4 the size of the full map).
Gimlog wrote: » 1/81 of GW Nightfall But still 2.25 size of Wow
Glanos wrote: » Gimlog wrote: » 1/81 of GW Nightfall But still 2.25 size of Wow If it's really 2.25 size of WoW, that's exciting...
noaani wrote: » Glanos wrote: » Gimlog wrote: » 1/81 of GW Nightfall But still 2.25 size of Wow If it's really 2.25 size of WoW, that's exciting... Not really. Vanilla WoW wasn't that big of a world for an MMORPG. It's big in comparison to its contemporary single player RPG's, but MMO's from the same time were significantly bigger.
Glanos wrote: » noaani wrote: » Glanos wrote: » Gimlog wrote: » 1/81 of GW Nightfall But still 2.25 size of Wow If it's really 2.25 size of WoW, that's exciting... Not really. Vanilla WoW wasn't that big of a world for an MMORPG. It's big in comparison to its contemporary single player RPG's, but MMO's from the same time were significantly bigger. To me, that strikes a good balance between a larger world while not so large that you never see any other players...
Darksaber wrote: » Also take into consideration the graphics of AoC. ((Probably the most beautiful and detailed graphics of any computer game to date)). This is a concern - I have brought this up to Intrepid before - but did not get a definitive answer. How can you have a large world when the graphics are THAT detailed? Not to mention cram a billion players into one server? "Houston. We have a problem."