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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Suggestions to make BR closer to RPG style.
Jantro
Member
I tested BR and found it very simplistic about its interaction with the world. I mean armor pieces/weapons just get scattered around the world and there is no interaction with RPG elements it seems all too automatic. In my opinion, there are some flaws that can be remedied as follows:
Create a city for all players instead a simple queue. This city would be a place where players would create weapons, exchange reagents, and make modifications/drills to go to BR.
The BR could have reagents scattered around the map and the goal of the players would be to collect these items to take to the city and manufacture equipment. There could be chests scattered around the map where the player could store items to prevent them from being carried by other players when killed.
Fabricated gear would allow the player to craft/grind and there could be an item level cap to prevent powercreep, such as 10% more damage and healing against a lower ilvl player. Anyway, something that justifies progression.
PS:With these modifications the game could show that it really intends to develop the MMORPG, as all would be elements that could be easily deployed in the main game and perhaps would please the most enraged MMO players.
Create a city for all players instead a simple queue. This city would be a place where players would create weapons, exchange reagents, and make modifications/drills to go to BR.
The BR could have reagents scattered around the map and the goal of the players would be to collect these items to take to the city and manufacture equipment. There could be chests scattered around the map where the player could store items to prevent them from being carried by other players when killed.
Fabricated gear would allow the player to craft/grind and there could be an item level cap to prevent powercreep, such as 10% more damage and healing against a lower ilvl player. Anyway, something that justifies progression.
PS:With these modifications the game could show that it really intends to develop the MMORPG, as all would be elements that could be easily deployed in the main game and perhaps would please the most enraged MMO players.
0
Comments
While it it hasn't been announced, I would expect that the available abilities will be rotating over time. If I am right, it would not be very pleasant for a player to lose abilities that have been earned as the abilities cycle out.