Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Hitboxes don't seem to be updating correctly a lot of the times.
Gubstep
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Ran up behind this guy, shot him 3 times with Nightfall. First 2 went directly through his character model. He then moved when he realized someone was shooting at him, then the third one hit.
I've also had this issue where someone is rushing me and I shoot them point blank in the chest several times and it does absolutely nothing. My friends have also experienced this bug.
It seems the player model is desyncing from its hitbox.
I've also had this issue where someone is rushing me and I shoot them point blank in the chest several times and it does absolutely nothing. My friends have also experienced this bug.
It seems the player model is desyncing from its hitbox.
Software Engineer
Addon Developer
OG Backer
Addon Developer
OG Backer
0
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Comments
As we continue to work to resolve issues in Apocalypse and improve network stability, we'll keep you updated with our efforts on improving game performance overall!
I'm going to go ahead and close this thread out now, but please feel free to continue sharing more details of issues you may come across over on the Bug Reports section of the forums!