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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Gear for PVP players
Marzzo
Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Statements from IS:
“It is unlikely that a player could purely focus on just PVP or just PVE”.
“Gear comes from crafting, dungeons, raids and monsters”.
“There will be a balance between PVP and PVE”
For there to be a balance. There should be the possibility to gear by playing PVP. Just as some players do not care about PVP, some players do not care about PVE. Of course, you should not be able to ONLY focus on one and still progress effectivly, but you should be able to focus on either one and still have SOME progress gear wise.
For this reason, there needs to be gear that is obtainable from PVP. It does not mean the gear is PVP gear or anything, just that there is gear that you can get by playing PVP.
The pvp gear will also have symbolic value. Some players dont want gear with the story "I killed an idle NPC to get this leet sword". Some players want to feel "I earned this gear by slaying hundreds of other players. This is great for immersion but also VITAL for keeping the PVP community happy.
Weather it is from world pvp, arenas, sieges, “battlegrounds” does not matter. There needs to be gear progression for players that play PVP. This is meaningful and fun for us pvpers.
The PVP gear should not be “better” than PVE gear or give special advantages. It just needs to be competitive gear that players who have chosen a majority pvp style to strive for.
Mounts, cosmetics, titles etc as rewards for pvp is probably planned for the game but dont forget those as well.
“It is unlikely that a player could purely focus on just PVP or just PVE”.
“Gear comes from crafting, dungeons, raids and monsters”.
“There will be a balance between PVP and PVE”
For there to be a balance. There should be the possibility to gear by playing PVP. Just as some players do not care about PVP, some players do not care about PVE. Of course, you should not be able to ONLY focus on one and still progress effectivly, but you should be able to focus on either one and still have SOME progress gear wise.
For this reason, there needs to be gear that is obtainable from PVP. It does not mean the gear is PVP gear or anything, just that there is gear that you can get by playing PVP.
The pvp gear will also have symbolic value. Some players dont want gear with the story "I killed an idle NPC to get this leet sword". Some players want to feel "I earned this gear by slaying hundreds of other players. This is great for immersion but also VITAL for keeping the PVP community happy.
Weather it is from world pvp, arenas, sieges, “battlegrounds” does not matter. There needs to be gear progression for players that play PVP. This is meaningful and fun for us pvpers.
The PVP gear should not be “better” than PVE gear or give special advantages. It just needs to be competitive gear that players who have chosen a majority pvp style to strive for.
Mounts, cosmetics, titles etc as rewards for pvp is probably planned for the game but dont forget those as well.
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Comments
You could technically gear through PvP. You can raid Caravans and corrupted players will lose an amount of their inventory. They could also implement something like honor from wow, but i dont know if that would be the best way to handle that.
I find this kind of narrative far more immersive than some NPC handing over gear for an arbitrary number of kills, even if it' is wrapped in a quest.
I guess you forgot about the 'RPG' in MMORPG (and please don't try to argue that just killing is in character). This is not (supposedly) going to be a gank heaven, but a balanced RPG. How much 'in character' do you have to be to be a murderer?
As said, you can progress your equipment from PVP. Just get some materials and craft. I am sure that there will be wonderful players that just wander around waiting to find gatherers and kill them for the mats. If you are one of those, you should be able to get enough to craft new equipment by PVP.
Are you saying that killing enough players will give you special rewards? As far as I know, there is a corruption system in place to try to stop the die-hard player killers (or at least slow them down). Based on that, it looks like this game is trying to tone down the effect of crazed individuals whose only interest is in bullying others.
If you really go and target professional gatherers, then good luck. Most of them will be not pvp-flagged, and you will end up corrupted real fast my friemd xD
I am just not sure about the world PvP part. The goal of world PvP is to meaningful first, and two gain resources second. I don't think adding gear drops to that would benefit the system. Caravans on the other hand could drop some gear, but for now I think they are just planning loot-vouchers.
I get that there might be chances of drops for other kinds of PVP (maybe sieges or caravans), just probably not for just plain PVP player killing.
I wonder if you can take their heads as trophies
There is a established left ear policy, rewards are paid in exchange for ears. They are more versatile after all: you can put them on a chain, either for easy transport and exchange or as a fashion statement.
Differing lengths can be used as different kinds of jewelry, nothing is more romantic then surprising your loved one with an ear necklace after all!
shame I wanted to go full predator and rip people heads and spines out as trophies
I like floating skulls
Agreed. You win. I fully support your argument (and may have to roll a Necro to do the same...).
NO, DONT GIVE INTO NAGASHS SIRENSCALL! STAY STRONG!
The undead will rule forever!
I hope that undead players (both us and our characters) will work together. Maybe they can help each other without being marked as combatants? Especially since we are already dead? Maybe if we gang up on someone we all get to loot bones and body parts to animate (or wear).
I am coming to understand the @Nagash point of view...