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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Different weapons = Different playstyles
Marzzo
Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
From the battle royale I can see we have a bunch of different weapons already. I assume the APOC weapons are not all weapon types in game as well. I think it would be amazing if all these weapons offered different playstyle options or special uses. For example, a whirwind-style attack for a fighter should be more effective with a spear than for example a small knife.
Also, I see mages/clerics have a few weapons that seem viable for them, namely:
Staff (More close combat oriented than the wand?)
Wand (Faster than the staff? opens up off-hand?)
Tome (Holds advanced and large spells? Off-hand weapon?
Scepter (Hold different and unique type of spell augments?)
Please make it so in the MMO these weapon types feel unique. Do not just put a bunch of stats on it and call it a day. Actually make the staff "feel" different than the wand etc.
What do you think? Should all weapons just be stat modifieres or should they offer unique gameplay diffrenences?
Also, I see mages/clerics have a few weapons that seem viable for them, namely:
Staff (More close combat oriented than the wand?)
Wand (Faster than the staff? opens up off-hand?)
Tome (Holds advanced and large spells? Off-hand weapon?
Scepter (Hold different and unique type of spell augments?)
Please make it so in the MMO these weapon types feel unique. Do not just put a bunch of stats on it and call it a day. Actually make the staff "feel" different than the wand etc.
What do you think? Should all weapons just be stat modifieres or should they offer unique gameplay diffrenences?
1
Comments
Tome for a bard = reciting poems
I can see that
Like the difference from dual wielding two daggers to two axes should be huge !
I can see a ork warrior doing that
An advanced weapon can have up to 5 weapon abilities.
Crafters can craft the weapon abilities that are on the weapon.
Some of the challenges that come with how weapons work with class abilities are:
A Tank cannot use Shield Bash while wielding a bow.
A Ranger cannot use Flame Line while wielding a sword.