UndeadCanadianGamer wrote: » I, too, feel that someone who is not flagged for combat shouldn't have worse consequences than someone who is fighting. A better idea would be that the non-combatant loses the least. For example, you have player E who is just harvesting to get the last set of materials they need to craft something. Player K cruises by, notices that they don't like the haircut of player E and decides to kill them. So they attack. If player E fights back, he becomes a combatant, loses some mats, and player K is not penalized. If player E doesn't fight back, he stays non-combatant and so player K is corrupted. But player E loses more materials than if they fought back. How is that fair to player E since that player was being peaceful? All player K needs to do is wait or do a quick quest to get rid of the corruption. I agree with the OP in that players will become more low key on their harvesting to avoid losing something that they worked for just because an idiot decided to attack on a whim (or as some people have commented on, just because they like ganking).
Blueh wrote: » I love the gear dropping if i was to decide you would drop everything on you when you die ur gear and inventory. Full loot pvp is super fun the rush of killing someone or the rush of getting away makes it so worth. You can also make 30% gear trash and by ding that keep the need for new crafted gear in high demand. Ths also makes crafting and gathering fun since there is a risk to it. It may sound harsh to drop gear but if the system is designed for it you can replace it quick and easy so should be fine. Also killing some1 and the only gain is some points or even loss of "honor" a negative reward sucks if i murder some1 i want his shit i want to be able to live on ganking and pvping merchants and gatherers or hunting down a guild untill they are so poor they cant replace their gear.
Blueh wrote: » It may sound harsh to drop gear but if the system is designed for it you can replace it quick and easy so should be fine.
Blueh wrote: » Full loot pvp is super fun the rush of killing someone or the rush of getting away makes it so worth. Ths also makes crafting and gathering fun since there is a risk to it.