Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
i think they spoke about it and said they have to see how it goes because if for example, a ranger had the ability to turn into a bush or etc then what about other classes and so on...
meanwhile, there is another type i am aware of which is only activated by pressing ALT+F4 in which case not even the intrepid will see you XD kidding
i know you know much my friend so im kind of confused about your question
but my take on the matter is :
tulnar are the culmination of all the people and races and sentient beings that failed/were left and did not manage to escape in time.
so literally they are heavily mutated crossbred sentient beings.
(imagine the animals in fallout 3)
Or..
The ancients created the corruption and the corruption mutated the animals into monsters. It also started corrupting the people into tulnar and regular people feared and shunned them for being different and they were not let into the castles so a sanctuary was created for them underground.
I'm trying to find out if the Tulnar were created before or after we left for Sanctus, because if we never saw them we might kill them as monsters when we arrive. If they were created before we fled then we know they are people and maybe won't kill them. I guess I should rephrase my question. @caedwyn
Formerly T-Elf
For instance: if the caravan isn't getting attacked, will it go faster? making people have to catch up to it in order to attack it again. Or if it is going downhill will its speed increase?
Can you tell or show us anything about the Tulnar? Even ONE current artwork for them would be enough.
1.1) Did corruption have any effect on the Tulnar, or are the Tulnar simply the result of the major and minor races intermingling with each other?
1.2) Are the different Races compatible with each other to have children by natural means, or are magical rituals required?
Important Note:
The questions below this are to get some stuff fixed on the Wiki which requires public statements from Steven, so it would be completly fine, if Steven would answer them publicly in Discord (after the Stream?) instead of on Stream.
I'm trying to get stuff fixed on the wiki but in order to be able to do this, we need some clear statements from Steven. We are only allowed to add or remove information on the wiki based on clear public statements.
2.) Steven stated on the 8 April 2018 Pax Livestream that the Tulnar are a Combination 4 races, but in 2019 he said that the Tulnar are a combination of 3 races, which one is the correct number?
Right now in the Wiki it says:
"The Tulnar is a combination of four different races that were left behind on Verra. This was previously stated to be three different races."
3.) In the past Steven has tried to explain how Tulnar work, but used the word "race" to describe their characteristics which seems to contradict all other definitions of what races are in the game.. (and makes it impossible for us to add this information to the wiki.)
Could Steven please clarify the following statement which he made on Jahlon's 4/15/19 Stream?
"The way Tulnar works is they have 3 influences, bestial, human and reptilian. The tulnar are essentially 3 races. When you make your character you have dials that you can turn up or down. Bestial is like fur/snout/claws etc. Humanoid bar will pull the snout, take the tranquility down, more skin, etc. Reptilian would be more circular eyes/head, scaly skin influences instead of fur etc. The idea is to give the player influence over those races."
Thank you.
Information Sources
3 Races in 2017: Steven talking about 3 Tulnar Races
4 Races in 2018: Steven talking about 4 Tulnar Races
3 Races in 2019: Steven talking about 3 Tulnar Races in the 4-15-19 Jahlon livestream transcript
and is it possible to add other features to the BR that would overlap the MMO to draw players back?
processing - is this artisan class only really able to be started when a node hits stage 3 due to im asuming the fact that you need facilties that are not open until then.
so should focusing on a gathering class or just farming monsters until then be the focus?
animal husbandry - how is cross breeding speices going to work?
do we need to mounts to pull caravans
It would be nice if they would disable all quests during headstart. If someone wants to obtain an advantage, then let them slog ghrough the grind
Could you elaborate more on this please; how will that look\work etc ?
Thanks
Woohoo!
I think that they mean obvious body motions, like the boss slowly starts an overhead attack etc.
2- Can i have a map with 1 enemy i can kill over and over with tab target combat instead for rewards?
3- How much do you listen to players that DONT like action combat? Right now you only have 100% action combat feedback from the BR so we feel those that like action combat have way to much to say and will affect the game to much in a bad way. The BR playerbase does not represent the playerbase for those that are supporting the mmorpg.
0dbea148-8cb8-4711-ba90-eb0864e93b5f
Is it straight forward so that you just have to go to city hall and buy it, or is more quest like?
For the freeholds, do we need to purchase the plot and then build everything ourselves, or purchase pre-set layouts?
The biggest problem for normal raids is, that the people who dont know the mechanics do not speak up. If you dont speak up, then we cant explain it to you and if we cant explain it to you, then you make mistakes. ^^
It is not always about making things easier, but rather about the communication between players.
They also once talked about a mixup mechanic for raids, where bosses switch places etc.
"Raids will also have dynamic elements that can change from session to session.
The types and numbers of bosses and mobs present in the raid and their skill repertoire."
Are there drawings to the ships?
What does the new breed look like from the Kickstarter campaign?
What does the building style of the new breed look like?
Will you be able to own a tavern in a city, like the Freehold?
What is the location of Castle Siege?
Will there be opportunities for guilds to own buildings in a city?
Will there be guild successes?
Are there any guild mounts you can get from the Guild's achievements, trades and ascents?