Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Pumped
AlmostDead
Member, Alpha Two
I am so super pumped for this game.
I have followed the development for a couple years now and really love the direction Steven & Intrepid are taking.
I can't wait for that feeling of "danger" when entering an unknown area for the first time, the return of risk/reward, the excitement of undiscovered magical items, and more!
I still remember entering Darkshore for the first time. My heart was beating fast and I felt a real sense of danger. I still remember how hard I had to work to get the mats for Mycah's Botanical Bag, then finding a tailor with that rare pattern to make the bag. Those days have been gone for years. MMOs have sadly degenerated into...cartoonish meh. I stopped playing WOW 5 years ago and have been unimpressed by every MMO I have tried since. I should have quit WOW as soon as they introduced the Mr. T grenades.
As development continues to progress, I hope they continue to limit the release of game information. There is nothing like the thrill of discovery. I hope the game economy is robust, the crafting system is rich, and there is a decent amount of solo play in addition to the group content that makes an MMO an MMO.
Thank you Steven and Intrepid for all you are doing. I can't wait!
I have followed the development for a couple years now and really love the direction Steven & Intrepid are taking.
I can't wait for that feeling of "danger" when entering an unknown area for the first time, the return of risk/reward, the excitement of undiscovered magical items, and more!
I still remember entering Darkshore for the first time. My heart was beating fast and I felt a real sense of danger. I still remember how hard I had to work to get the mats for Mycah's Botanical Bag, then finding a tailor with that rare pattern to make the bag. Those days have been gone for years. MMOs have sadly degenerated into...cartoonish meh. I stopped playing WOW 5 years ago and have been unimpressed by every MMO I have tried since. I should have quit WOW as soon as they introduced the Mr. T grenades.
As development continues to progress, I hope they continue to limit the release of game information. There is nothing like the thrill of discovery. I hope the game economy is robust, the crafting system is rich, and there is a decent amount of solo play in addition to the group content that makes an MMO an MMO.
Thank you Steven and Intrepid for all you are doing. I can't wait!
4
Comments
Discovering would be to sad to spoil !
And by now what they have share is good in of .
Just maybe some more info on the mechanism that could influence our early chooses in the game that all I'm waiting for.
Discovery is a large part of the enjoyment of these games. Getting everything handed to you is why I gave up on some games.
Everyone would just think that everything stayed the same, but remember: The story so far is that EONS passed. A ton of stuff can happen, that could alter the terrain in that amount of time.
I think it would make an awesome contrast between our old homeland and this new wilderness that we will have to settle.
A couple years down the road (or weeks depending on the people), we could compare the full map versus the ancient map to see the changes.