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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Option to run a caravan as a profession?
granthor
Member
Sorry if this was talked about already, but I know we will have caravans, and mainly they will be set up by the town mayors or players. But I was thinking, why not have the option to have a person do this full time in-game. You would still have caravans, but maybe you can have it where a person can set up a caravan company, and take things faraway, with options to hook up land and sea operations to move items around the world. So if the regular setup is only going from Points A to B between towns, a player-controlled caravan would have options to go from A, B, C, D land then jump to 1, 2, 3 seaports. Then from 3 to E the finally town. It would let the players have more control over the long haul of moving things around, and to keep things in from getting out of control you have a contract set up to move the stuff. Yes, this would make you an in-game shipping company, it's what I am thinking. What do you guys think?
2
Comments
Gatherers are going to want to move their resources in bulk.
How well you can streamline caravan creation and maintenance is the real question, but that is probably contingent upon the ingenuity of the individual player.
Sure you can have some kind of contract or collateral to assure your customer that you won’t steal the goods. However, if you are such a contractor/caravan driver would you be able to also promise that you’ll defend the goods on your trip from other players?
If you have a very good network of friendly players, you can have very well protected shipments. But nothing will be 100% safe. You will still have the PvP side of things, no matter what you do to safeguard a shipment.
Risk and reward.
What makes an mmo is the various different things people are capable of doing and making the world come alive. What destroys an mmo is those same players trying to exploit every little thing in a climb for supremacy. Then it just becomes a lame game with no depth which is what developers appear to struggle with.
If you do well you could be a big wheel of the economic health of your server
Having a few lamps here and there/attached to the caravan would add the the atmosphere rather than having nightime visibility fractionally darker than daylight, this would highten your senses and make you much more alert/nervous when running with goods
time to make the headless horsemen
Or the riders of the apocalypse.
For first look, I thought that the second one has eggshell in his head.