Behague wrote: » When I first played Age of Empires II, I turned the AI difficulty to 11 and got thoroughly pummeled. I hope its not that difficult unless I bring friends.
Nagash wrote: » Behague wrote: » When I first played Age of Empires II, I turned the AI difficulty to 11 and got thoroughly pummeled. I hope its not that difficult unless I bring friends. your weakness discuses me
Wandering Mist wrote: » Nagash wrote: » Behague wrote: » When I first played Age of Empires II, I turned the AI difficulty to 11 and got thoroughly pummeled. I hope its not that difficult unless I bring friends. your weakness discuses me It disgusted you so much you forgot how to spell the word :P
Wandering Mist wrote: » The topic of how smart enemy mobs should be is always interesting to discuss. If the AI are too stupid the game becomes boring, but make them too smart and the game becomes too frustrating to bother with. Anyone who has played WoW knows how annoying it is to fight Murlocs, mostly because they are much smarter than most other enemies. When you attack them they call allies to help, when they are on low health they run away from you, and healing-capable Murlocs will heal their allies. These are traits you don't find in most other WoW mobs. Along with this we need to consider what kinds of abilities to give the enemy mobs. Should they have CC or healing abilities? I believe if you are going to add such abilities into the game you should also give players ways to counter them. If the enemy mobs have CC you should be able to avoid it in some way. If the enemy mobs have a healing ability there should be a way to interrupt it. So, how smart do you want the enemy AI to be? What traits do you want them to show while fighting?
consultant wrote: » AI should be smart enough to keep game interesting and enough to make the player pay attention and still have the game be fun.
fiasco79 wrote: » I suppose it would depend on UE4.
A thing that's always annoyed me about PvE encounters was the conveniently small and tight aggro ranges. You could vary those ranges based on the encounter you want to develop. Goblins being highly aggressive or defensive around their territory would attack you as soon as they see you. Humanoids and animals might prefer to avoid you or only attack you if you approach whatever operation they're running and looking to defend.