Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Uniforms (guild cosmetics)
Hexcat
Member
So, watching the latest livestream it comes to my attention that we will be able to put a "default" appearance for the other players and NPC so our potatoes can run smoothly during big sieges and battles, then i was watching, again, SAO. and this idea comes to my mind, just like the armies in LOTR or in some other fantasy themed movies, games, etc, would´t it be nice to give the guild the chance to have their own uniform, something like the tabard in wow but taking it to other level, to me sounds really cool if all the Verran Trading Company where using some kind of coat with the sigil or The Ashen Scythes wearing the same red and black armor (just to say some examples), of course all of this being something optional for the members
1
Comments
You would reduce the strain on the computers, but you wouldn't reduce it as much as blue vs red for friends and enemies.
oh, of course, I didn´t mean to say lets put uniforms instead of the default option, the default option is perfect for the sieges and big scale battles, the uniforms are maybe more for guild members to use inside a node or maybe in a dungeon but mostly i think the trait could fit in the inmersion/role play category
Yes there are Guild cloaks that are a KS reward.
Intrepid once said something about attachements, those would be cool if they could show at least a little symbol of your guild.
Come to think about it, this solution will also be preformance-friendly, with fewer different armor pieces to render, e.g. a guild might for example have a officer, cloth, leather and a heavy battle outfit - that is a total of 4 armor sets per player army. This is a gross oversimplification, but as I see it it's way better than having a bunch of players running around in random generic mix-matched armor.